Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval

Fuente: arXiv
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Autores principales: Liao, Liwei, Li, Xufeng, Zheng, Xiaoyun, Liu, Boning, Gao, Feng, Wang, Ronggang
Formato: Preprint
Publicado: 2025
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author Liao, Liwei
Li, Xufeng
Zheng, Xiaoyun
Liu, Boning
Gao, Feng
Wang, Ronggang
author_facet Liao, Liwei
Li, Xufeng
Zheng, Xiaoyun
Liu, Boning
Gao, Feng
Wang, Ronggang
contents 3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on text prompts, which is essential for applications such as robotics. However, existing 3DVG methods encounter two main challenges: first, they struggle to handle the implicit representation of spatial textures in 3D Gaussian Splatting (3DGS), making per-scene training indispensable; second, they typically require larges amounts of labeled data for effective training. To this end, we propose \underline{G}rounding via \underline{V}iew \underline{R}etrieval (GVR), a novel zero-shot visual grounding framework for 3DGS to transform 3DVG as a 2D retrieval task that leverages object-level view retrieval to collect grounding clues from multiple views, which not only avoids the costly process of 3D annotation, but also eliminates the need for per-scene training. Extensive experiments demonstrate that our method achieves state-of-the-art visual grounding performance while avoiding per-scene training, providing a solid foundation for zero-shot 3DVG research. Video demos can be found in https://github.com/leviome/GVR_demos.
format Preprint
id arxiv_https___arxiv_org_abs_2509_15871
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval
Liao, Liwei
Li, Xufeng
Zheng, Xiaoyun
Liu, Boning
Gao, Feng
Wang, Ronggang
Computer Vision and Pattern Recognition
Multimedia
3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on text prompts, which is essential for applications such as robotics. However, existing 3DVG methods encounter two main challenges: first, they struggle to handle the implicit representation of spatial textures in 3D Gaussian Splatting (3DGS), making per-scene training indispensable; second, they typically require larges amounts of labeled data for effective training. To this end, we propose \underline{G}rounding via \underline{V}iew \underline{R}etrieval (GVR), a novel zero-shot visual grounding framework for 3DGS to transform 3DVG as a 2D retrieval task that leverages object-level view retrieval to collect grounding clues from multiple views, which not only avoids the costly process of 3D annotation, but also eliminates the need for per-scene training. Extensive experiments demonstrate that our method achieves state-of-the-art visual grounding performance while avoiding per-scene training, providing a solid foundation for zero-shot 3DVG research. Video demos can be found in https://github.com/leviome/GVR_demos.
title Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval
topic Computer Vision and Pattern Recognition
Multimedia
url https://arxiv.org/abs/2509.15871