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Main Authors: Pathak, Stuti, Evans, Rhys G., Steenackers, Gunther, Penne, Rudi
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2509.16050
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author Pathak, Stuti
Evans, Rhys G.
Steenackers, Gunther
Penne, Rudi
author_facet Pathak, Stuti
Evans, Rhys G.
Steenackers, Gunther
Penne, Rudi
contents Generating continuous surfaces from discrete point cloud data is a fundamental task in several 3D vision applications. Real-world point clouds are inherently noisy due to various technical and environmental factors. Existing data-driven surface reconstruction algorithms rely heavily on ground truth normals or compute approximate normals as an intermediate step. This dependency makes them extremely unreliable for noisy point cloud datasets, even if the availability of ground truth training data is ensured, which is not always the case. B-spline reconstruction techniques provide compact surface representations of point clouds and are especially known for their smoothening properties. However, the complexity of the surfaces approximated using B-splines is directly influenced by the number and location of the spline control points. Existing spline-based modeling methods predict the locations of a fixed number of control points for a given point cloud, which makes it very difficult to match the complexity of its underlying surface. In this work, we develop a Dictionary-Guided Graph Convolutional Network-based surface reconstruction strategy where we simultaneously predict both the location and the number of control points for noisy point cloud data to generate smooth surfaces without the use of any point normals. We compare our reconstruction method with several well-known as well as recent baselines by employing widely-used evaluation metrics, and demonstrate that our method outperforms all of them both qualitatively and quantitatively.
format Preprint
id arxiv_https___arxiv_org_abs_2509_16050
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Graph-based Point Cloud Surface Reconstruction using B-Splines
Pathak, Stuti
Evans, Rhys G.
Steenackers, Gunther
Penne, Rudi
Computer Vision and Pattern Recognition
Generating continuous surfaces from discrete point cloud data is a fundamental task in several 3D vision applications. Real-world point clouds are inherently noisy due to various technical and environmental factors. Existing data-driven surface reconstruction algorithms rely heavily on ground truth normals or compute approximate normals as an intermediate step. This dependency makes them extremely unreliable for noisy point cloud datasets, even if the availability of ground truth training data is ensured, which is not always the case. B-spline reconstruction techniques provide compact surface representations of point clouds and are especially known for their smoothening properties. However, the complexity of the surfaces approximated using B-splines is directly influenced by the number and location of the spline control points. Existing spline-based modeling methods predict the locations of a fixed number of control points for a given point cloud, which makes it very difficult to match the complexity of its underlying surface. In this work, we develop a Dictionary-Guided Graph Convolutional Network-based surface reconstruction strategy where we simultaneously predict both the location and the number of control points for noisy point cloud data to generate smooth surfaces without the use of any point normals. We compare our reconstruction method with several well-known as well as recent baselines by employing widely-used evaluation metrics, and demonstrate that our method outperforms all of them both qualitatively and quantitatively.
title Graph-based Point Cloud Surface Reconstruction using B-Splines
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.16050