Lattice Boltzmann Model for Learning Real-World Pixel Dynamicity

Fuente: arXiv
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Autori principali: Zheng, Guangze, Lin, Shijie, Zuo, Haobo, Si, Si, Wang, Ming-Shan, Fu, Changhong, Pan, Jia
Natura: Preprint
Pubblicazione: 2025
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author Zheng, Guangze
Lin, Shijie
Zuo, Haobo
Si, Si
Wang, Ming-Shan
Fu, Changhong
Pan, Jia
author_facet Zheng, Guangze
Lin, Shijie
Zuo, Haobo
Si, Si
Wang, Ming-Shan
Fu, Changhong
Pan, Jia
contents This work proposes the Lattice Boltzmann Model (LBM) to learn real-world pixel dynamicity for visual tracking. LBM decomposes visual representations into dynamic pixel lattices and solves pixel motion states through collision-streaming processes. Specifically, the high-dimensional distribution of the target pixels is acquired through a multilayer predict-update network to estimate the pixel positions and visibility. The predict stage formulates lattice collisions among the spatial neighborhood of target pixels and develops lattice streaming within the temporal visual context. The update stage rectifies the pixel distributions with online visual representations. Compared with existing methods, LBM demonstrates practical applicability in an online and real-time manner, which can efficiently adapt to real-world visual tracking tasks. Comprehensive evaluations of real-world point tracking benchmarks such as TAP-Vid and RoboTAP validate LBM's efficiency. A general evaluation of large-scale open-world object tracking benchmarks such as TAO, BFT, and OVT-B further demonstrates LBM's real-world practicality.
format Preprint
id arxiv_https___arxiv_org_abs_2509_16527
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Lattice Boltzmann Model for Learning Real-World Pixel Dynamicity
Zheng, Guangze
Lin, Shijie
Zuo, Haobo
Si, Si
Wang, Ming-Shan
Fu, Changhong
Pan, Jia
Computer Vision and Pattern Recognition
Artificial Intelligence
This work proposes the Lattice Boltzmann Model (LBM) to learn real-world pixel dynamicity for visual tracking. LBM decomposes visual representations into dynamic pixel lattices and solves pixel motion states through collision-streaming processes. Specifically, the high-dimensional distribution of the target pixels is acquired through a multilayer predict-update network to estimate the pixel positions and visibility. The predict stage formulates lattice collisions among the spatial neighborhood of target pixels and develops lattice streaming within the temporal visual context. The update stage rectifies the pixel distributions with online visual representations. Compared with existing methods, LBM demonstrates practical applicability in an online and real-time manner, which can efficiently adapt to real-world visual tracking tasks. Comprehensive evaluations of real-world point tracking benchmarks such as TAP-Vid and RoboTAP validate LBM's efficiency. A general evaluation of large-scale open-world object tracking benchmarks such as TAO, BFT, and OVT-B further demonstrates LBM's real-world practicality.
title Lattice Boltzmann Model for Learning Real-World Pixel Dynamicity
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2509.16527