HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Li, Heyuan, Liu, Kenkun, Qiu, Lingteng, Zuo, Qi, Zheng, Keru, Dong, Zilong, Han, Xiaoguang
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866910014442045440
author Li, Heyuan
Liu, Kenkun
Qiu, Lingteng
Zuo, Qi
Zheng, Keru
Dong, Zilong
Han, Xiaoguang
author_facet Li, Heyuan
Liu, Kenkun
Qiu, Lingteng
Zuo, Qi
Zheng, Keru
Dong, Zilong
Han, Xiaoguang
contents Tri-plane-like representations have been widely adopted in 3D-aware GANs for head image synthesis and other 3D object/scene modeling tasks due to their efficiency. However, querying features via Cartesian coordinate projection often leads to feature entanglement, which results in mirroring artifacts. A recent work, SphereHead, attempted to address this issue by introducing spherical tri-planes based on a spherical coordinate system. While it successfully mitigates feature entanglement, SphereHead suffers from uneven mapping between the square feature maps and the spherical planes, leading to inefficient feature map utilization during rendering and difficulties in generating fine image details. Moreover, both tri-plane and spherical tri-plane representations share a subtle yet persistent issue: feature penetration across convolutional channels can cause interference between planes, particularly when one plane dominates the others. These challenges collectively prevent tri-plane-based methods from reaching their full potential. In this paper, we systematically analyze these problems for the first time and propose innovative solutions to address them. Specifically, we introduce a novel hybrid-plane (hy-plane for short) representation that combines the strengths of both planar and spherical planes while avoiding their respective drawbacks. We further enhance the spherical plane by replacing the conventional theta-phi warping with a novel near-equal-area warping strategy, which maximizes the effective utilization of the square feature map. In addition, our generator synthesizes a single-channel unified feature map instead of multiple feature maps in separate channels, thereby effectively eliminating feature penetration. With a series of technical improvements, our hy-plane representation enables our method, HyPlaneHead, to achieve state-of-the-art performance in full-head image synthesis.
format Preprint
id arxiv_https___arxiv_org_abs_2509_16748
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis
Li, Heyuan
Liu, Kenkun
Qiu, Lingteng
Zuo, Qi
Zheng, Keru
Dong, Zilong
Han, Xiaoguang
Computer Vision and Pattern Recognition
Tri-plane-like representations have been widely adopted in 3D-aware GANs for head image synthesis and other 3D object/scene modeling tasks due to their efficiency. However, querying features via Cartesian coordinate projection often leads to feature entanglement, which results in mirroring artifacts. A recent work, SphereHead, attempted to address this issue by introducing spherical tri-planes based on a spherical coordinate system. While it successfully mitigates feature entanglement, SphereHead suffers from uneven mapping between the square feature maps and the spherical planes, leading to inefficient feature map utilization during rendering and difficulties in generating fine image details. Moreover, both tri-plane and spherical tri-plane representations share a subtle yet persistent issue: feature penetration across convolutional channels can cause interference between planes, particularly when one plane dominates the others. These challenges collectively prevent tri-plane-based methods from reaching their full potential. In this paper, we systematically analyze these problems for the first time and propose innovative solutions to address them. Specifically, we introduce a novel hybrid-plane (hy-plane for short) representation that combines the strengths of both planar and spherical planes while avoiding their respective drawbacks. We further enhance the spherical plane by replacing the conventional theta-phi warping with a novel near-equal-area warping strategy, which maximizes the effective utilization of the square feature map. In addition, our generator synthesizes a single-channel unified feature map instead of multiple feature maps in separate channels, thereby effectively eliminating feature penetration. With a series of technical improvements, our hy-plane representation enables our method, HyPlaneHead, to achieve state-of-the-art performance in full-head image synthesis.
title HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.16748