PhysHDR: When Lighting Meets Materials and Scene Geometry in HDR Reconstruction

Fuente: arXiv
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Main Authors: Barua, Hrishav Bakul, Stefanov, Kalin, Krishnasamy, Ganesh, Wong, KokSheik, Dhall, Abhinav
Format: Preprint
Published: 2025
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_version_ 1866918144975568896
author Barua, Hrishav Bakul
Stefanov, Kalin
Krishnasamy, Ganesh
Wong, KokSheik
Dhall, Abhinav
author_facet Barua, Hrishav Bakul
Stefanov, Kalin
Krishnasamy, Ganesh
Wong, KokSheik
Dhall, Abhinav
contents Low Dynamic Range (LDR) to High Dynamic Range (HDR) image translation is a fundamental task in many computational vision problems. Numerous data-driven methods have been proposed to address this problem; however, they lack explicit modeling of illumination, lighting, and scene geometry in images. This limits the quality of the reconstructed HDR images. Since lighting and shadows interact differently with different materials, (e.g., specular surfaces such as glass and metal, and lambertian or diffuse surfaces such as wood and stone), modeling material-specific properties (e.g., specular and diffuse reflectance) has the potential to improve the quality of HDR image reconstruction. This paper presents PhysHDR, a simple yet powerful latent diffusion-based generative model for HDR image reconstruction. The denoising process is conditioned on lighting and depth information and guided by a novel loss to incorporate material properties of surfaces in the scene. The experimental results establish the efficacy of PhysHDR in comparison to a number of recent state-of-the-art methods.
format Preprint
id arxiv_https___arxiv_org_abs_2509_16869
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PhysHDR: When Lighting Meets Materials and Scene Geometry in HDR Reconstruction
Barua, Hrishav Bakul
Stefanov, Kalin
Krishnasamy, Ganesh
Wong, KokSheik
Dhall, Abhinav
Graphics
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
Multimedia
Image and Video Processing
Artificial intelligence, Computer vision, Machine learning, Deep learning
I.3.3; I.4.5
Low Dynamic Range (LDR) to High Dynamic Range (HDR) image translation is a fundamental task in many computational vision problems. Numerous data-driven methods have been proposed to address this problem; however, they lack explicit modeling of illumination, lighting, and scene geometry in images. This limits the quality of the reconstructed HDR images. Since lighting and shadows interact differently with different materials, (e.g., specular surfaces such as glass and metal, and lambertian or diffuse surfaces such as wood and stone), modeling material-specific properties (e.g., specular and diffuse reflectance) has the potential to improve the quality of HDR image reconstruction. This paper presents PhysHDR, a simple yet powerful latent diffusion-based generative model for HDR image reconstruction. The denoising process is conditioned on lighting and depth information and guided by a novel loss to incorporate material properties of surfaces in the scene. The experimental results establish the efficacy of PhysHDR in comparison to a number of recent state-of-the-art methods.
title PhysHDR: When Lighting Meets Materials and Scene Geometry in HDR Reconstruction
topic Graphics
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
Multimedia
Image and Video Processing
Artificial intelligence, Computer vision, Machine learning, Deep learning
I.3.3; I.4.5
url https://arxiv.org/abs/2509.16869