PGSTalker: Real-Time Audio-Driven Talking Head Generation via 3D Gaussian Splatting with Pixel-Aware Density Control

Fuente: arXiv
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Autori principali: Zhu, Tianheng, Yu, Yinfeng, Wang, Liejun, Sun, Fuchun, Zheng, Wendong
Natura: Preprint
Pubblicazione: 2025
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author Zhu, Tianheng
Yu, Yinfeng
Wang, Liejun
Sun, Fuchun
Zheng, Wendong
author_facet Zhu, Tianheng
Yu, Yinfeng
Wang, Liejun
Sun, Fuchun
Zheng, Wendong
contents Audio-driven talking head generation is crucial for applications in virtual reality, digital avatars, and film production. While NeRF-based methods enable high-fidelity reconstruction, they suffer from low rendering efficiency and suboptimal audio-visual synchronization. This work presents PGSTalker, a real-time audio-driven talking head synthesis framework based on 3D Gaussian Splatting (3DGS). To improve rendering performance, we propose a pixel-aware density control strategy that adaptively allocates point density, enhancing detail in dynamic facial regions while reducing redundancy elsewhere. Additionally, we introduce a lightweight Multimodal Gated Fusion Module to effectively fuse audio and spatial features, thereby improving the accuracy of Gaussian deformation prediction. Extensive experiments on public datasets demonstrate that PGSTalker outperforms existing NeRF- and 3DGS-based approaches in rendering quality, lip-sync precision, and inference speed. Our method exhibits strong generalization capabilities and practical potential for real-world deployment.
format Preprint
id arxiv_https___arxiv_org_abs_2509_16922
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PGSTalker: Real-Time Audio-Driven Talking Head Generation via 3D Gaussian Splatting with Pixel-Aware Density Control
Zhu, Tianheng
Yu, Yinfeng
Wang, Liejun
Sun, Fuchun
Zheng, Wendong
Sound
Artificial Intelligence
Image and Video Processing
Audio-driven talking head generation is crucial for applications in virtual reality, digital avatars, and film production. While NeRF-based methods enable high-fidelity reconstruction, they suffer from low rendering efficiency and suboptimal audio-visual synchronization. This work presents PGSTalker, a real-time audio-driven talking head synthesis framework based on 3D Gaussian Splatting (3DGS). To improve rendering performance, we propose a pixel-aware density control strategy that adaptively allocates point density, enhancing detail in dynamic facial regions while reducing redundancy elsewhere. Additionally, we introduce a lightweight Multimodal Gated Fusion Module to effectively fuse audio and spatial features, thereby improving the accuracy of Gaussian deformation prediction. Extensive experiments on public datasets demonstrate that PGSTalker outperforms existing NeRF- and 3DGS-based approaches in rendering quality, lip-sync precision, and inference speed. Our method exhibits strong generalization capabilities and practical potential for real-world deployment.
title PGSTalker: Real-Time Audio-Driven Talking Head Generation via 3D Gaussian Splatting with Pixel-Aware Density Control
topic Sound
Artificial Intelligence
Image and Video Processing
url https://arxiv.org/abs/2509.16922