High Resolution UDF Meshing via Iterative Networks

Fuente: arXiv
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Autori principali: Stella, Federico, Talabot, Nicolas, Le, Hieu, Fua, Pascal
Natura: Preprint
Pubblicazione: 2025
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author Stella, Federico
Talabot, Nicolas
Le, Hieu
Fua, Pascal
author_facet Stella, Federico
Talabot, Nicolas
Le, Hieu
Fua, Pascal
contents Unsigned Distance Fields (UDFs) are a natural implicit representation for open surfaces but, unlike Signed Distance Fields (SDFs), are challenging to triangulate into explicit meshes. This is especially true at high resolutions where neural UDFs exhibit higher noise levels, which makes it hard to capture fine details. Most current techniques perform within single voxels without reference to their neighborhood, resulting in missing surface and holes where the UDF is ambiguous or noisy. We show that this can be remedied by performing several passes and by reasoning on previously extracted surface elements to incorporate neighborhood information. Our key contribution is an iterative neural network that does this and progressively improves surface recovery within each voxel by spatially propagating information from increasingly distant neighbors. Unlike single-pass methods, our approach integrates newly detected surfaces, distance values, and gradients across multiple iterations, effectively correcting errors and stabilizing extraction in challenging regions. Experiments on diverse 3D models demonstrate that our method produces significantly more accurate and complete meshes than existing approaches, particularly for complex geometries, enabling UDF surface extraction at higher resolutions where traditional methods fail.
format Preprint
id arxiv_https___arxiv_org_abs_2509_17212
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle High Resolution UDF Meshing via Iterative Networks
Stella, Federico
Talabot, Nicolas
Le, Hieu
Fua, Pascal
Graphics
Computer Vision and Pattern Recognition
Unsigned Distance Fields (UDFs) are a natural implicit representation for open surfaces but, unlike Signed Distance Fields (SDFs), are challenging to triangulate into explicit meshes. This is especially true at high resolutions where neural UDFs exhibit higher noise levels, which makes it hard to capture fine details. Most current techniques perform within single voxels without reference to their neighborhood, resulting in missing surface and holes where the UDF is ambiguous or noisy. We show that this can be remedied by performing several passes and by reasoning on previously extracted surface elements to incorporate neighborhood information. Our key contribution is an iterative neural network that does this and progressively improves surface recovery within each voxel by spatially propagating information from increasingly distant neighbors. Unlike single-pass methods, our approach integrates newly detected surfaces, distance values, and gradients across multiple iterations, effectively correcting errors and stabilizing extraction in challenging regions. Experiments on diverse 3D models demonstrate that our method produces significantly more accurate and complete meshes than existing approaches, particularly for complex geometries, enabling UDF surface extraction at higher resolutions where traditional methods fail.
title High Resolution UDF Meshing via Iterative Networks
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.17212