FGGS-LiDAR: Ultra-Fast, GPU-Accelerated Simulation from General 3DGS Models to LiDAR

Fuente: arXiv
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Autori principali: Wu, Junzhe, Jia, Yufei, Yan, Yiyi, Chen, Zhixing, Tan, Tiao, Wang, Zifan, Wang, Guangyu
Natura: Preprint
Pubblicazione: 2025
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author Wu, Junzhe
Jia, Yufei
Yan, Yiyi
Chen, Zhixing
Tan, Tiao
Wang, Zifan
Wang, Guangyu
author_facet Wu, Junzhe
Jia, Yufei
Yan, Yiyi
Chen, Zhixing
Tan, Tiao
Wang, Zifan
Wang, Guangyu
contents While 3D Gaussian Splatting (3DGS) has revolutionized photorealistic rendering, its vast ecosystem of assets remains incompatible with high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present \textbf{FGGS-LiDAR}, a framework that bridges this gap with a truly plug-and-play approach. Our method converts \textit{any} pretrained 3DGS model into a high-fidelity, watertight mesh without requiring LiDAR-specific supervision or architectural alterations. This conversion is achieved through a general pipeline of volumetric discretization and Truncated Signed Distance Field (TSDF) extraction. We pair this with a highly optimized, GPU-accelerated ray-casting module that simulates LiDAR returns at over 500 FPS. We validate our approach on indoor and outdoor scenes, demonstrating exceptional geometric fidelity; By enabling the direct reuse of 3DGS assets for geometrically accurate depth sensing, our framework extends their utility beyond visualization and unlocks new capabilities for scalable, multimodal simulation. Our open-source implementation is available at https://github.com/TATP-233/FGGS-LiDAR.
format Preprint
id arxiv_https___arxiv_org_abs_2509_17390
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle FGGS-LiDAR: Ultra-Fast, GPU-Accelerated Simulation from General 3DGS Models to LiDAR
Wu, Junzhe
Jia, Yufei
Yan, Yiyi
Chen, Zhixing
Tan, Tiao
Wang, Zifan
Wang, Guangyu
Robotics
68T40, 68U05
I.6.8
While 3D Gaussian Splatting (3DGS) has revolutionized photorealistic rendering, its vast ecosystem of assets remains incompatible with high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present \textbf{FGGS-LiDAR}, a framework that bridges this gap with a truly plug-and-play approach. Our method converts \textit{any} pretrained 3DGS model into a high-fidelity, watertight mesh without requiring LiDAR-specific supervision or architectural alterations. This conversion is achieved through a general pipeline of volumetric discretization and Truncated Signed Distance Field (TSDF) extraction. We pair this with a highly optimized, GPU-accelerated ray-casting module that simulates LiDAR returns at over 500 FPS. We validate our approach on indoor and outdoor scenes, demonstrating exceptional geometric fidelity; By enabling the direct reuse of 3DGS assets for geometrically accurate depth sensing, our framework extends their utility beyond visualization and unlocks new capabilities for scalable, multimodal simulation. Our open-source implementation is available at https://github.com/TATP-233/FGGS-LiDAR.
title FGGS-LiDAR: Ultra-Fast, GPU-Accelerated Simulation from General 3DGS Models to LiDAR
topic Robotics
68T40, 68U05
I.6.8
url https://arxiv.org/abs/2509.17390