ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos

Fuente: arXiv
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Autori principali: Chen, Shi, Sandström, Erik, Lombardi, Sandro, Li, Siyuan, Oswald, Martin R.
Natura: Preprint
Pubblicazione: 2025
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author Chen, Shi
Sandström, Erik
Lombardi, Sandro
Li, Siyuan
Oswald, Martin R.
author_facet Chen, Shi
Sandström, Erik
Lombardi, Sandro
Li, Siyuan
Oswald, Martin R.
contents Achieving truly practical dynamic 3D reconstruction requires online operation, global pose and map consistency, detailed appearance modeling, and the flexibility to handle both RGB and RGB-D inputs. However, existing SLAM methods typically merely remove the dynamic parts or require RGB-D input, while offline methods are not scalable to long video sequences, and current transformer-based feedforward methods lack global consistency and appearance details. To this end, we achieve online dynamic scene reconstruction by disentangling the static and dynamic parts within a SLAM system. The poses are tracked robustly with a novel motion masking strategy, and dynamic parts are reconstructed leveraging a progressive adaptation of a Motion Scaffolds graph. Our method yields novel view renderings competitive to offline methods and achieves on-par tracking with state-of-the-art dynamic SLAM methods.
format Preprint
id arxiv_https___arxiv_org_abs_2509_17864
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos
Chen, Shi
Sandström, Erik
Lombardi, Sandro
Li, Siyuan
Oswald, Martin R.
Computer Vision and Pattern Recognition
Achieving truly practical dynamic 3D reconstruction requires online operation, global pose and map consistency, detailed appearance modeling, and the flexibility to handle both RGB and RGB-D inputs. However, existing SLAM methods typically merely remove the dynamic parts or require RGB-D input, while offline methods are not scalable to long video sequences, and current transformer-based feedforward methods lack global consistency and appearance details. To this end, we achieve online dynamic scene reconstruction by disentangling the static and dynamic parts within a SLAM system. The poses are tracked robustly with a novel motion masking strategy, and dynamic parts are reconstructed leveraging a progressive adaptation of a Motion Scaffolds graph. Our method yields novel view renderings competitive to offline methods and achieves on-par tracking with state-of-the-art dynamic SLAM methods.
title ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.17864