SC2Tools: StarCraft II Toolset and Dataset API

Fuente: arXiv
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Autori principali: Białecki, Andrzej, Białecki, Piotr, Sowiński, Piotr, Budziak, Mateusz, Gajewski, Jan
Natura: Preprint
Pubblicazione: 2025
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author Białecki, Andrzej
Białecki, Piotr
Sowiński, Piotr
Budziak, Mateusz
Gajewski, Jan
author_facet Białecki, Andrzej
Białecki, Piotr
Sowiński, Piotr
Budziak, Mateusz
Gajewski, Jan
contents Computer games, as fully controlled simulated environments, have been utilized in significant scientific studies demonstrating the application of Reinforcement Learning (RL). Gaming and esports are key areas influenced by the application of Artificial Intelligence (AI) and Machine Learning (ML) solutions at scale. Tooling simplifies scientific workloads and is essential for developing the gaming and esports research area. In this work, we present ``SC2Tools'', a toolset containing multiple submodules responsible for working with, and producing larger datasets. We provide a modular structure of the implemented tooling, leaving room for future extensions where needed. Additionally, some of the tools are not StarCraft~2 exclusive and can be used with other types of data for dataset creation. The tools we present were leveraged in creating one of the largest StarCraft~2 tournament datasets to date with a separate PyTorch and PyTorch Lightning application programming interface (API) for easy access to the data. We conclude that alleviating the burden of data collection, preprocessing, and custom code development is essential for less technically proficient researchers to engage in the growing gaming and esports research area. Finally, our solution provides some foundational work toward normalizing experiment workflow in StarCraft~2
format Preprint
id arxiv_https___arxiv_org_abs_2509_18454
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SC2Tools: StarCraft II Toolset and Dataset API
Białecki, Andrzej
Białecki, Piotr
Sowiński, Piotr
Budziak, Mateusz
Gajewski, Jan
Software Engineering
Computer games, as fully controlled simulated environments, have been utilized in significant scientific studies demonstrating the application of Reinforcement Learning (RL). Gaming and esports are key areas influenced by the application of Artificial Intelligence (AI) and Machine Learning (ML) solutions at scale. Tooling simplifies scientific workloads and is essential for developing the gaming and esports research area. In this work, we present ``SC2Tools'', a toolset containing multiple submodules responsible for working with, and producing larger datasets. We provide a modular structure of the implemented tooling, leaving room for future extensions where needed. Additionally, some of the tools are not StarCraft~2 exclusive and can be used with other types of data for dataset creation. The tools we present were leveraged in creating one of the largest StarCraft~2 tournament datasets to date with a separate PyTorch and PyTorch Lightning application programming interface (API) for easy access to the data. We conclude that alleviating the burden of data collection, preprocessing, and custom code development is essential for less technically proficient researchers to engage in the growing gaming and esports research area. Finally, our solution provides some foundational work toward normalizing experiment workflow in StarCraft~2
title SC2Tools: StarCraft II Toolset and Dataset API
topic Software Engineering
url https://arxiv.org/abs/2509.18454