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Hauptverfasser: Guo, Zijing, Zhao, Yunyang, Wang, Lin
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2509.18956
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author Guo, Zijing
Zhao, Yunyang
Wang, Lin
author_facet Guo, Zijing
Zhao, Yunyang
Wang, Lin
contents Mirror-containing environments pose unique challenges for 3D reconstruction and novel view synthesis (NVS), as reflective surfaces introduce view-dependent distortions and inconsistencies. While cutting-edge methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) excel in typical scenes, their performance deteriorates in the presence of mirrors. Existing solutions mainly focus on handling mirror surfaces through symmetry mapping but often overlook the rich information carried by mirror reflections. These reflections offer complementary perspectives that can fill in absent details and significantly enhance reconstruction quality. To advance 3D reconstruction in mirror-rich environments, we present MirrorScene3D, a comprehensive dataset featuring diverse indoor scenes, 1256 high-quality images, and annotated mirror masks, providing a benchmark for evaluating reconstruction methods in reflective settings. Building on this, we propose ReflectiveGS, an extension of 3D Gaussian Splatting that utilizes mirror reflections as complementary viewpoints rather than simple symmetry artifacts, enhancing scene geometry and recovering absent details. Experiments on MirrorScene3D show that ReflectiveGaussian outperforms existing methods in SSIM, PSNR, LPIPS, and training speed, setting a new benchmark for 3D reconstruction in mirror-rich environments.
format Preprint
id arxiv_https___arxiv_org_abs_2509_18956
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Seeing Through Reflections: Advancing 3D Scene Reconstruction in Mirror-Containing Environments with Gaussian Splatting
Guo, Zijing
Zhao, Yunyang
Wang, Lin
Computer Vision and Pattern Recognition
Mirror-containing environments pose unique challenges for 3D reconstruction and novel view synthesis (NVS), as reflective surfaces introduce view-dependent distortions and inconsistencies. While cutting-edge methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) excel in typical scenes, their performance deteriorates in the presence of mirrors. Existing solutions mainly focus on handling mirror surfaces through symmetry mapping but often overlook the rich information carried by mirror reflections. These reflections offer complementary perspectives that can fill in absent details and significantly enhance reconstruction quality. To advance 3D reconstruction in mirror-rich environments, we present MirrorScene3D, a comprehensive dataset featuring diverse indoor scenes, 1256 high-quality images, and annotated mirror masks, providing a benchmark for evaluating reconstruction methods in reflective settings. Building on this, we propose ReflectiveGS, an extension of 3D Gaussian Splatting that utilizes mirror reflections as complementary viewpoints rather than simple symmetry artifacts, enhancing scene geometry and recovering absent details. Experiments on MirrorScene3D show that ReflectiveGaussian outperforms existing methods in SSIM, PSNR, LPIPS, and training speed, setting a new benchmark for 3D reconstruction in mirror-rich environments.
title Seeing Through Reflections: Advancing 3D Scene Reconstruction in Mirror-Containing Environments with Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.18956