WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstruction

Fuente: arXiv
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Main Authors: Nguyen, Hung, Li, Runfa, Le, An, Nguyen, Truong
Format: Preprint
Published: 2025
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_version_ 1866911404422856704
author Nguyen, Hung
Li, Runfa
Le, An
Nguyen, Truong
author_facet Nguyen, Hung
Li, Runfa
Le, An
Nguyen, Truong
contents 3D Gaussian Splatting (3DGS) has become a powerful representation for image-based object reconstruction, yet its performance drops sharply in sparse-view settings. Prior works address this limitation by employing diffusion models to repair corrupted renders, subsequently using them as pseudo ground truths for later optimization. While effective, such approaches incur heavy computation from the diffusion fine-tuning and repair steps. We present WaveletGaussian, a framework for more efficient sparse-view 3D Gaussian object reconstruction. Our key idea is to shift diffusion into the wavelet domain: diffusion is applied only to the low-resolution LL subband, while high-frequency subbands are refined with a lightweight network. We further propose an efficient online random masking strategy to curate training pairs for diffusion fine-tuning, replacing the commonly used, but inefficient, leave-one-out strategy. Experiments across two benchmark datasets, Mip-NeRF 360 and OmniObject3D, show WaveletGaussian achieves competitive rendering quality while substantially reducing training time.
format Preprint
id arxiv_https___arxiv_org_abs_2509_19073
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstruction
Nguyen, Hung
Li, Runfa
Le, An
Nguyen, Truong
Computer Vision and Pattern Recognition
Image and Video Processing
Signal Processing
3D Gaussian Splatting (3DGS) has become a powerful representation for image-based object reconstruction, yet its performance drops sharply in sparse-view settings. Prior works address this limitation by employing diffusion models to repair corrupted renders, subsequently using them as pseudo ground truths for later optimization. While effective, such approaches incur heavy computation from the diffusion fine-tuning and repair steps. We present WaveletGaussian, a framework for more efficient sparse-view 3D Gaussian object reconstruction. Our key idea is to shift diffusion into the wavelet domain: diffusion is applied only to the low-resolution LL subband, while high-frequency subbands are refined with a lightweight network. We further propose an efficient online random masking strategy to curate training pairs for diffusion fine-tuning, replacing the commonly used, but inefficient, leave-one-out strategy. Experiments across two benchmark datasets, Mip-NeRF 360 and OmniObject3D, show WaveletGaussian achieves competitive rendering quality while substantially reducing training time.
title WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstruction
topic Computer Vision and Pattern Recognition
Image and Video Processing
Signal Processing
url https://arxiv.org/abs/2509.19073