UserRL: Training Interactive User-Centric Agent via Reinforcement Learning

Fuente: arXiv
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Main Authors: Qian, Cheng, Liu, Zuxin, Prabhakar, Akshara, Qiu, Jielin, Liu, Zhiwei, Chen, Haolin, Kokane, Shirley, Ji, Heng, Yao, Weiran, Heinecke, Shelby, Savarese, Silvio, Xiong, Caiming, Wang, Huan
Format: Preprint
Published: 2025
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author Qian, Cheng
Liu, Zuxin
Prabhakar, Akshara
Qiu, Jielin
Liu, Zhiwei
Chen, Haolin
Kokane, Shirley
Ji, Heng
Yao, Weiran
Heinecke, Shelby
Savarese, Silvio
Xiong, Caiming
Wang, Huan
author_facet Qian, Cheng
Liu, Zuxin
Prabhakar, Akshara
Qiu, Jielin
Liu, Zhiwei
Chen, Haolin
Kokane, Shirley
Ji, Heng
Yao, Weiran
Heinecke, Shelby
Savarese, Silvio
Xiong, Caiming
Wang, Huan
contents Reinforcement learning (RL) has shown promise in training agentic models that move beyond static benchmarks to engage in dynamic, multi-turn interactions. Yet, the ultimate value of such agents lies in their ability to assist users, a setting where diversity and dynamics of user interaction pose challenges. In this work, we propose UserRL, a unified framework for training and evaluating user-centric abilities through standardized gym environments paired with simulated users. We systematically vary turn-level reward assignment and trajectory-level score calculation to analyze how different formulations affect learning under the GRPO algorithm. Our experiments across Qwen3 models reveal three key findings: (i) SFT cold start is critical for unlocking initial interaction ability and enabling sustained RL improvements; (ii) deliberate trajectory scoring yields more efficient and effective multi-turn interactions; and (iii) while stronger simulated users (e.g., GPT-4o) facilitates training, open-source simulators (e.g., Qwen3-32B) remain a cost-effective and transferable option. Together, these results highlight that careful design of reward shaping and user simulation choice is as crucial as model scale, and establish UserRL as a practical pathway for developing robust user-centric agentic models. All codes and data are public for future research.
format Preprint
id arxiv_https___arxiv_org_abs_2509_19736
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle UserRL: Training Interactive User-Centric Agent via Reinforcement Learning
Qian, Cheng
Liu, Zuxin
Prabhakar, Akshara
Qiu, Jielin
Liu, Zhiwei
Chen, Haolin
Kokane, Shirley
Ji, Heng
Yao, Weiran
Heinecke, Shelby
Savarese, Silvio
Xiong, Caiming
Wang, Huan
Artificial Intelligence
Computation and Language
Machine Learning
Reinforcement learning (RL) has shown promise in training agentic models that move beyond static benchmarks to engage in dynamic, multi-turn interactions. Yet, the ultimate value of such agents lies in their ability to assist users, a setting where diversity and dynamics of user interaction pose challenges. In this work, we propose UserRL, a unified framework for training and evaluating user-centric abilities through standardized gym environments paired with simulated users. We systematically vary turn-level reward assignment and trajectory-level score calculation to analyze how different formulations affect learning under the GRPO algorithm. Our experiments across Qwen3 models reveal three key findings: (i) SFT cold start is critical for unlocking initial interaction ability and enabling sustained RL improvements; (ii) deliberate trajectory scoring yields more efficient and effective multi-turn interactions; and (iii) while stronger simulated users (e.g., GPT-4o) facilitates training, open-source simulators (e.g., Qwen3-32B) remain a cost-effective and transferable option. Together, these results highlight that careful design of reward shaping and user simulation choice is as crucial as model scale, and establish UserRL as a practical pathway for developing robust user-centric agentic models. All codes and data are public for future research.
title UserRL: Training Interactive User-Centric Agent via Reinforcement Learning
topic Artificial Intelligence
Computation and Language
Machine Learning
url https://arxiv.org/abs/2509.19736