Interactive Semantic Segmentation for Phosphene Vision Neuroprosthetics
Fuente:
arXiv
Guardado en:
| Autores principales: | Papadopoulos, Eleftherios, Güçlütürk, Yagmur |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
From Concept to Implementation: Streamlining Sensor and Actuator Selection for Collaborative Design and Engineering of Interactive Systems
por: Yıldırım, İhsan Ozan, et al.
Publicado: (2024)
por: Yıldırım, İhsan Ozan, et al.
Publicado: (2024)
Closed-loop Neuroprosthetic Control through Spared Neural Activity Enables Proportional Foot Movements after Spinal Cord Injury
por: Cnejevici, Vlad, et al.
Publicado: (2025)
por: Cnejevici, Vlad, et al.
Publicado: (2025)
Mobile Food Printing in Professional Kitchens: An inquiry of potential use cases with novice chefs
por: Kocaman, Yağmur, et al.
Publicado: (2025)
por: Kocaman, Yağmur, et al.
Publicado: (2025)
Interactive Augmented Reality-enabled Outdoor Scene Visualization For Enhanced Real-time Disaster Response
por: Apostolakis, Dimitrios, et al.
Publicado: (2026)
por: Apostolakis, Dimitrios, et al.
Publicado: (2026)
NeuralSI: Neural Design of Semantic Interaction for Interactive Deep Learning
por: Bian, Yali, et al.
Publicado: (2024)
por: Bian, Yali, et al.
Publicado: (2024)
Agentic Reasoning and Refinement through Semantic Interaction
por: Tang, Xuxin, et al.
Publicado: (2025)
por: Tang, Xuxin, et al.
Publicado: (2025)
ImageSI: Semantic Interaction for Deep Learning Image Projections
por: Lin, Jiayue, et al.
Publicado: (2024)
por: Lin, Jiayue, et al.
Publicado: (2024)
Assessing the User Experience of Extended Reality Devices for (Dis)Assembly: A Classroom Study
por: Byers, Brandon S., et al.
Publicado: (2025)
por: Byers, Brandon S., et al.
Publicado: (2025)
Multimodal Non-Semantic Feature Fusion for Predicting Segment Access Frequency in Lecture Archives
por: Sheng, Ruozhu, et al.
Publicado: (2025)
por: Sheng, Ruozhu, et al.
Publicado: (2025)
Compressing and Interpreting Word Embeddings with Latent Space Regularization and Interactive Semantics Probing
por: Li, Haoyu, et al.
Publicado: (2024)
por: Li, Haoyu, et al.
Publicado: (2024)
From Instruction to Insight: Exploring the Functional and Semantic Roles of Text in Interactive Dashboards
por: Sultanum, Nicole, et al.
Publicado: (2024)
por: Sultanum, Nicole, et al.
Publicado: (2024)
UX Challenges in Implementing an Interactive B2B Customer Segmentation Tool
por: Raees, Muhammad, et al.
Publicado: (2025)
por: Raees, Muhammad, et al.
Publicado: (2025)
Static or Temporal? Semantic Scene Simplification to Aid Wayfinding in Immersive Simulations of Bionic Vision
por: Kasowski, Justin M., et al.
Publicado: (2025)
por: Kasowski, Justin M., et al.
Publicado: (2025)
Semantic Interactivity: leveraging NLP to enable a shared interaction approach for joint activities
por: Adan, Olaf V., et al.
Publicado: (2025)
por: Adan, Olaf V., et al.
Publicado: (2025)
ZoomTable: Interactive Exploration of Data Facts in Hierarchical Tables via Semantic Zooming
por: Chen, Qiyang, et al.
Publicado: (2026)
por: Chen, Qiyang, et al.
Publicado: (2026)
CineVision: An Interactive Pre-visualization Storyboard System for Director-Cinematographer Collaboration
por: Wei, Zheng, et al.
Publicado: (2025)
por: Wei, Zheng, et al.
Publicado: (2025)
An AI-Based Structured Semantic Control Model for Stable and Coherent Dynamic Interactive Content Generation
por: Liu, Rui
Publicado: (2026)
por: Liu, Rui
Publicado: (2026)
Expanding the Design Space of Computer Vision-based Interactive Systems for Group Dance Practice
por: Lee, Soohwan, et al.
Publicado: (2024)
por: Lee, Soohwan, et al.
Publicado: (2024)
SightGlow: A Web Extension to Enhance Color Perception and Interaction for Vision Deficiency
por: Paudel, Sansrit
Publicado: (2024)
por: Paudel, Sansrit
Publicado: (2024)
Human Interaction for Collaborative Semantic SLAM using Extended Reality
por: Ribeiro, Laura, et al.
Publicado: (2025)
por: Ribeiro, Laura, et al.
Publicado: (2025)
The Relative Importance of Depth Cues and Semantic Edges for Indoor Mobility Using Simulated Prosthetic Vision in Immersive Virtual Reality
por: Rasla, Alex, et al.
Publicado: (2022)
por: Rasla, Alex, et al.
Publicado: (2022)
Facilitating Visual Media Exploration for Blind and Low Vision Users through AI-Powered Interactive Storytelling
por: Xu, Shuchang
Publicado: (2025)
por: Xu, Shuchang
Publicado: (2025)
Designing for Dignity while Driving: Interaction Needs of Blind and Low-Vision Passengers in Fully Automated Vehicles
por: Ma, Zhengtao, et al.
Publicado: (2025)
por: Ma, Zhengtao, et al.
Publicado: (2025)
CookAR: Affordance Augmentations in Wearable AR to Support Kitchen Tool Interactions for People with Low Vision
por: Lee, Jaewook, et al.
Publicado: (2024)
por: Lee, Jaewook, et al.
Publicado: (2024)
Semantic Prompting: Agentic Incremental Narrative Refinement through Spatial Semantic Interaction
por: Tang, Xuxin, et al.
Publicado: (2026)
por: Tang, Xuxin, et al.
Publicado: (2026)
Branch Explorer: Leveraging Branching Narratives to Support Interactive 360° Video Viewing for Blind and Low Vision Users
por: Xu, Shuchang, et al.
Publicado: (2025)
por: Xu, Shuchang, et al.
Publicado: (2025)
Vision Beyond Boundaries: An Initial Design Space of Domain-specific Large Vision Models in Human-robot Interaction
por: Zhang, Yuchong, et al.
Publicado: (2024)
por: Zhang, Yuchong, et al.
Publicado: (2024)
Evaluation of a Sign Language Avatar on Comprehensibility, User Experience \& Acceptability
por: Wasserroth, Fenya, et al.
Publicado: (2025)
por: Wasserroth, Fenya, et al.
Publicado: (2025)
From Temporal to Spatial: Designing Spatialized Interactions with Segmented-audios in Immersive Environments for Active Engagement with Performing Arts Intangible Cultural Heritage
por: Wang, Yuqi, et al.
Publicado: (2025)
por: Wang, Yuqi, et al.
Publicado: (2025)
SemanticScanpath: Combining Gaze and Speech for Situated Human-Robot Interaction Using LLMs
por: Menendez, Elisabeth, et al.
Publicado: (2025)
por: Menendez, Elisabeth, et al.
Publicado: (2025)
Towards Standardizing AI Bias Exploration
por: Krasanakis, Emmanouil, et al.
Publicado: (2024)
por: Krasanakis, Emmanouil, et al.
Publicado: (2024)
Code Semantic Zooming
por: Ba, Jinsheng, et al.
Publicado: (2025)
por: Ba, Jinsheng, et al.
Publicado: (2025)
SPICA: Interactive Video Content Exploration through Augmented Audio Descriptions for Blind or Low-Vision Viewers
por: Ning, Zheng, et al.
Publicado: (2024)
por: Ning, Zheng, et al.
Publicado: (2024)
Semantic Navigation for AI-assisted Ideation
por: Sandholm, Thomas, et al.
Publicado: (2024)
por: Sandholm, Thomas, et al.
Publicado: (2024)
INDCOR white paper 3: Interactive Digital Narratives and Interaction
por: Nack, Frank, et al.
Publicado: (2023)
por: Nack, Frank, et al.
Publicado: (2023)
Inflation of Interactivity? Analyzing and Understanding Embodied Interaction in Interactive Art through a New Three-dimensional Model
por: Zhou, Aven-Le
Publicado: (2024)
por: Zhou, Aven-Le
Publicado: (2024)
Confidence Contours: Uncertainty-Aware Annotation for Medical Semantic Segmentation
por: Ye, Andre, et al.
Publicado: (2023)
por: Ye, Andre, et al.
Publicado: (2023)
Feminist Interaction Techniques: Deterring Non-Consensual Screenshots with Interaction Techniques
por: Qiwei, Li, et al.
Publicado: (2024)
por: Qiwei, Li, et al.
Publicado: (2024)
Interacting with Thoughtful AI
por: Liu, Xingyu Bruce, et al.
Publicado: (2025)
por: Liu, Xingyu Bruce, et al.
Publicado: (2025)
Biodegradable Interactive Materials
por: Zhang, Zhihan, et al.
Publicado: (2024)
por: Zhang, Zhihan, et al.
Publicado: (2024)
Ejemplares similares
-
From Concept to Implementation: Streamlining Sensor and Actuator Selection for Collaborative Design and Engineering of Interactive Systems
por: Yıldırım, İhsan Ozan, et al.
Publicado: (2024) -
Closed-loop Neuroprosthetic Control through Spared Neural Activity Enables Proportional Foot Movements after Spinal Cord Injury
por: Cnejevici, Vlad, et al.
Publicado: (2025) -
Mobile Food Printing in Professional Kitchens: An inquiry of potential use cases with novice chefs
por: Kocaman, Yağmur, et al.
Publicado: (2025) -
Interactive Augmented Reality-enabled Outdoor Scene Visualization For Enhanced Real-time Disaster Response
por: Apostolakis, Dimitrios, et al.
Publicado: (2026) -
NeuralSI: Neural Design of Semantic Interaction for Interactive Deep Learning
por: Bian, Yali, et al.
Publicado: (2024)