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Main Authors: Warsinke, Maximilian, Vergari, Maurizio, Kojić, Tanja, Nikulin, Daniel, Möller, Sebastian
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2509.20106
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author Warsinke, Maximilian
Vergari, Maurizio
Kojić, Tanja
Nikulin, Daniel
Möller, Sebastian
author_facet Warsinke, Maximilian
Vergari, Maurizio
Kojić, Tanja
Nikulin, Daniel
Möller, Sebastian
contents This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (VR). In a mixed experimental design, 24 participants were divided into two equal groups: an exposure group, in which members were shown physical objects before inspecting and rating their replicas in VR, and a control group without prior knowledge. Three objects were presented, each under four fidelity conditions with varying texture resolution and geometric detail. Participants rated perceived quality and realism through in-VR self-reports. Statistical analysis revealed that texture resolution significantly affected realism and quality perception, whereas geometric detail only influenced quality ratings. Investigating the between-factor, no significant effect of exposure on quality and realism perception was found. These findings raise important questions about the cognitive relationship between physical objects and their digital counterparts and how fidelity influences the perception of DTs in VR.
format Preprint
id arxiv_https___arxiv_org_abs_2509_20106
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins
Warsinke, Maximilian
Vergari, Maurizio
Kojić, Tanja
Nikulin, Daniel
Möller, Sebastian
Human-Computer Interaction
This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (VR). In a mixed experimental design, 24 participants were divided into two equal groups: an exposure group, in which members were shown physical objects before inspecting and rating their replicas in VR, and a control group without prior knowledge. Three objects were presented, each under four fidelity conditions with varying texture resolution and geometric detail. Participants rated perceived quality and realism through in-VR self-reports. Statistical analysis revealed that texture resolution significantly affected realism and quality perception, whereas geometric detail only influenced quality ratings. Investigating the between-factor, no significant effect of exposure on quality and realism perception was found. These findings raise important questions about the cognitive relationship between physical objects and their digital counterparts and how fidelity influences the perception of DTs in VR.
title Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins
topic Human-Computer Interaction
url https://arxiv.org/abs/2509.20106