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Auteurs principaux: Zhang, Wei, Yang, Jack, Tao, Renshuai, Chai, Lingzheng, Guo, Shawn, Wu, Jiajun, Chen, Xiaoming, Cui, Ganqu, Ding, Ning, Xu, Xander, Wei, Hu, Zhou, Bowen
Format: Preprint
Publié: 2025
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Accès en ligne:https://arxiv.org/abs/2509.20136
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author Zhang, Wei
Yang, Jack
Tao, Renshuai
Chai, Lingzheng
Guo, Shawn
Wu, Jiajun
Chen, Xiaoming
Cui, Ganqu
Ding, Ning
Xu, Xander
Wei, Hu
Zhou, Bowen
author_facet Zhang, Wei
Yang, Jack
Tao, Renshuai
Chai, Lingzheng
Guo, Shawn
Wu, Jiajun
Chen, Xiaoming
Cui, Ganqu
Ding, Ning
Xu, Xander
Wei, Hu
Zhou, Bowen
contents Code large language models have demonstrated remarkable capabilities in programming tasks, yet current benchmarks primarily focus on single modality rather than visual game development. Most existing code-related benchmarks evaluate syntax correctness and execution accuracy, overlooking critical game-specific metrics such as playability, visual aesthetics, and user engagement that are essential for real-world deployment. To address the gap between current LLM capabilities in algorithmic problem-solving and competitive programming versus the comprehensive requirements of practical game development, we present V-GameGym, a comprehensive benchmark comprising 2,219 high-quality samples across 100 thematic clusters derived from real-world repositories, adopting a novel clustering-based curation methodology to ensure both diversity and structural completeness. Further, we introduce a multimodal evaluation framework with an automated LLM-driven pipeline for visual code synthesis using complete UI sandbox environments. Our extensive analysis reveals that V-GameGym effectively bridges the gap between code generation accuracy and practical game development workflows, providing quantifiable quality metrics for visual programming and interactive element generation.
format Preprint
id arxiv_https___arxiv_org_abs_2509_20136
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle V-GameGym: Visual Game Generation for Code Large Language Models
Zhang, Wei
Yang, Jack
Tao, Renshuai
Chai, Lingzheng
Guo, Shawn
Wu, Jiajun
Chen, Xiaoming
Cui, Ganqu
Ding, Ning
Xu, Xander
Wei, Hu
Zhou, Bowen
Software Engineering
Code large language models have demonstrated remarkable capabilities in programming tasks, yet current benchmarks primarily focus on single modality rather than visual game development. Most existing code-related benchmarks evaluate syntax correctness and execution accuracy, overlooking critical game-specific metrics such as playability, visual aesthetics, and user engagement that are essential for real-world deployment. To address the gap between current LLM capabilities in algorithmic problem-solving and competitive programming versus the comprehensive requirements of practical game development, we present V-GameGym, a comprehensive benchmark comprising 2,219 high-quality samples across 100 thematic clusters derived from real-world repositories, adopting a novel clustering-based curation methodology to ensure both diversity and structural completeness. Further, we introduce a multimodal evaluation framework with an automated LLM-driven pipeline for visual code synthesis using complete UI sandbox environments. Our extensive analysis reveals that V-GameGym effectively bridges the gap between code generation accuracy and practical game development workflows, providing quantifiable quality metrics for visual programming and interactive element generation.
title V-GameGym: Visual Game Generation for Code Large Language Models
topic Software Engineering
url https://arxiv.org/abs/2509.20136