Burning games on strong path products

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Ambrose, Sally, Angelone, Evan, Chen, Jacob, Ma, Daniel, Miguel, Arturo Ortiz San, Watanabe, Wraven, Whitcomb, Stephen, Wu, Shanghao
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866912625143578624
author Ambrose, Sally
Angelone, Evan
Chen, Jacob
Ma, Daniel
Miguel, Arturo Ortiz San
Watanabe, Wraven
Whitcomb, Stephen
Wu, Shanghao
author_facet Ambrose, Sally
Angelone, Evan
Chen, Jacob
Ma, Daniel
Miguel, Arturo Ortiz San
Watanabe, Wraven
Whitcomb, Stephen
Wu, Shanghao
contents Burning and cooling are diffusion processes on graphs in which burned (or cooled) vertices spread to their neighbors with a new source picked at discrete time steps. In burning, the one tries to burn the graph as fast as possible, while in cooling one wants to delay cooling as long as possible. We consider $d$-fold strong products of paths, which generalize king graphs. The propagation of these graphs is radial, and models local spread of contagion in an arbitrary number of dimensions. We reduce the problem to a geometric tiling problem to obtain a bound for the burning number of a strong product of paths by a novel use of an Euler-Maclaurin formula, which is sharp under certain number theoretic conditions. Additionally, we consider liminal burning, which is a two-player perfect knowledge game played on graphs related to the effectiveness of controlled spread of contagion throughout a network. We introduce and study the number $k^*$, the smallest $k$ such that $b_{k}(G) = b(G)$.
format Preprint
id arxiv_https___arxiv_org_abs_2509_20572
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Burning games on strong path products
Ambrose, Sally
Angelone, Evan
Chen, Jacob
Ma, Daniel
Miguel, Arturo Ortiz San
Watanabe, Wraven
Whitcomb, Stephen
Wu, Shanghao
Combinatorics
2020 MSC: 05C57 (Primary), 91A43 (Secondary)
Burning and cooling are diffusion processes on graphs in which burned (or cooled) vertices spread to their neighbors with a new source picked at discrete time steps. In burning, the one tries to burn the graph as fast as possible, while in cooling one wants to delay cooling as long as possible. We consider $d$-fold strong products of paths, which generalize king graphs. The propagation of these graphs is radial, and models local spread of contagion in an arbitrary number of dimensions. We reduce the problem to a geometric tiling problem to obtain a bound for the burning number of a strong product of paths by a novel use of an Euler-Maclaurin formula, which is sharp under certain number theoretic conditions. Additionally, we consider liminal burning, which is a two-player perfect knowledge game played on graphs related to the effectiveness of controlled spread of contagion throughout a network. We introduce and study the number $k^*$, the smallest $k$ such that $b_{k}(G) = b(G)$.
title Burning games on strong path products
topic Combinatorics
2020 MSC: 05C57 (Primary), 91A43 (Secondary)
url https://arxiv.org/abs/2509.20572