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Main Authors: Honorato-Droguett, Nicolás, Kurita, Kazuhiro, Hanaka, Tesshu, Ono, Hirotaka, Wolff, Alexander
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2509.20903
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author Honorato-Droguett, Nicolás
Kurita, Kazuhiro
Hanaka, Tesshu
Ono, Hirotaka
Wolff, Alexander
author_facet Honorato-Droguett, Nicolás
Kurita, Kazuhiro
Hanaka, Tesshu
Ono, Hirotaka
Wolff, Alexander
contents Removing overlaps is a central task in domains such as scheduling, visibility, and map labelling. This can be modelled using graphs, where overlap removals correspond to enforcing a certain sparsity constraint on the graph structure. We continue the study of the problem Geometric Graph Edit Distance (GGED), where the aim is to minimise the total cost of editing a geometric intersection graph to obtain a graph contained in a specific graph class. For us, the edit operation is the movement of objects, and the cost is the movement distance. We present an algorithm for rendering the intersection graph of a set of unit circular arcs edgeless and $k$-clique-free in $O(n\log n)$ time, where $n$ is the number of arcs. The algorithm can be also used to solve an open case of the points-spreading problem on cyclic domains [Li \& Wang, CGT 2025]. We also show that GGED remains strongly NP-hard on unweighted interval graphs, solving an open problem of Honorato-Droguett et al. [WADS 2025]. We complement this result by showing that GGED is strongly NP-hard on sets of $d$-balls and $d$-cubes, for any $d\ge 2$. Finally, we present an XP algorithm (parameterised by the number of maximal cliques) that removes all edges from the intersection graph of a set of weighted unit intervals.
format Preprint
id arxiv_https___arxiv_org_abs_2509_20903
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Further Results on Rendering Geometric Intersection Graphs Sparse by Dispersion
Honorato-Droguett, Nicolás
Kurita, Kazuhiro
Hanaka, Tesshu
Ono, Hirotaka
Wolff, Alexander
Computational Geometry
Removing overlaps is a central task in domains such as scheduling, visibility, and map labelling. This can be modelled using graphs, where overlap removals correspond to enforcing a certain sparsity constraint on the graph structure. We continue the study of the problem Geometric Graph Edit Distance (GGED), where the aim is to minimise the total cost of editing a geometric intersection graph to obtain a graph contained in a specific graph class. For us, the edit operation is the movement of objects, and the cost is the movement distance. We present an algorithm for rendering the intersection graph of a set of unit circular arcs edgeless and $k$-clique-free in $O(n\log n)$ time, where $n$ is the number of arcs. The algorithm can be also used to solve an open case of the points-spreading problem on cyclic domains [Li \& Wang, CGT 2025]. We also show that GGED remains strongly NP-hard on unweighted interval graphs, solving an open problem of Honorato-Droguett et al. [WADS 2025]. We complement this result by showing that GGED is strongly NP-hard on sets of $d$-balls and $d$-cubes, for any $d\ge 2$. Finally, we present an XP algorithm (parameterised by the number of maximal cliques) that removes all edges from the intersection graph of a set of weighted unit intervals.
title Further Results on Rendering Geometric Intersection Graphs Sparse by Dispersion
topic Computational Geometry
url https://arxiv.org/abs/2509.20903