Efficient Kernelized Learning in Polyhedral Games Beyond Full-Information: From Colonel Blotto to Congestion Games

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Kontogiannis, Andreas, Pollatos, Vasilis, Farina, Gabriele, Mertikopoulos, Panayotis, Panageas, Ioannis
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909832861188096
author Kontogiannis, Andreas
Pollatos, Vasilis
Farina, Gabriele
Mertikopoulos, Panayotis
Panageas, Ioannis
author_facet Kontogiannis, Andreas
Pollatos, Vasilis
Farina, Gabriele
Mertikopoulos, Panayotis
Panageas, Ioannis
contents We examine the problem of efficiently learning coarse correlated equilibria (CCE) in polyhedral games, that is, normal-form games with an exponentially large number of actions per player and an underlying combinatorial structure. Prominent examples of such games are the classical Colonel Blotto and congestion games. To achieve computational efficiency, the learning algorithms must exhibit regret and per-iteration complexity that scale polylogarithmically in the size of the players' action sets. This challenge has recently been addressed in the full-information setting, primarily through the use of kernelization. However, in the case of the realistic, but mathematically challenging, partial-information setting, existing approaches result in suboptimal and impractical runtime complexity to learn CCE. We tackle this limitation by building a framework based on the kernelization paradigm. We apply this framework to prominent examples of polyhedral games -- namely the Colonel Blotto, graphic matroid and network congestion games -- and provide computationally efficient payoff-based learning algorithms, which significantly improve upon prior works in terms of the runtime for learning CCE in these settings.
format Preprint
id arxiv_https___arxiv_org_abs_2509_20919
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Efficient Kernelized Learning in Polyhedral Games Beyond Full-Information: From Colonel Blotto to Congestion Games
Kontogiannis, Andreas
Pollatos, Vasilis
Farina, Gabriele
Mertikopoulos, Panayotis
Panageas, Ioannis
Computer Science and Game Theory
We examine the problem of efficiently learning coarse correlated equilibria (CCE) in polyhedral games, that is, normal-form games with an exponentially large number of actions per player and an underlying combinatorial structure. Prominent examples of such games are the classical Colonel Blotto and congestion games. To achieve computational efficiency, the learning algorithms must exhibit regret and per-iteration complexity that scale polylogarithmically in the size of the players' action sets. This challenge has recently been addressed in the full-information setting, primarily through the use of kernelization. However, in the case of the realistic, but mathematically challenging, partial-information setting, existing approaches result in suboptimal and impractical runtime complexity to learn CCE. We tackle this limitation by building a framework based on the kernelization paradigm. We apply this framework to prominent examples of polyhedral games -- namely the Colonel Blotto, graphic matroid and network congestion games -- and provide computationally efficient payoff-based learning algorithms, which significantly improve upon prior works in terms of the runtime for learning CCE in these settings.
title Efficient Kernelized Learning in Polyhedral Games Beyond Full-Information: From Colonel Blotto to Congestion Games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2509.20919