CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling
Fuente:
arXiv
Saved in:
| Main Authors: | He, Yuze, Zhou, Yanning, Zhao, Wang, Ye, Jingwen, Bai, Yushi, Xiao, Kaiwen, Liu, Yong-Jin, Sun, Zhongqian, Yang, Wei |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer
by: Ye, Jingwen, et al.
Published: (2025)
by: Ye, Jingwen, et al.
Published: (2025)
Shape Adaptation for 3D Hairstyle Retargeting
by: Yu, Lu, et al.
Published: (2025)
by: Yu, Lu, et al.
Published: (2025)
VividHairEdit: Disentangled Latent Control for High‐Fidelity Hairstyle Transfer via StyleGAN2 Inversion
by: Eunyeong Choi, et al.
Published: (2025)
by: Eunyeong Choi, et al.
Published: (2025)
HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis
by: Luo, Haimin, et al.
Published: (2026)
by: Luo, Haimin, et al.
Published: (2026)
Interactive Drawing Guidance for Anime Illustrations with Diffusion Model
by: Chen, Chuang, et al.
Published: (2025)
by: Chen, Chuang, et al.
Published: (2025)
ProGDF: Progressive Gaussian Differential Field for Controllable and Flexible 3D Editing
by: Zhao, Yian, et al.
Published: (2024)
by: Zhao, Yian, et al.
Published: (2024)
The Rise of AI-Generated Anime Avatars: Trends, Challenges, and Opportunities
by: Yamada, Fernanda Miyuki, et al.
Published: (2026)
by: Yamada, Fernanda Miyuki, et al.
Published: (2026)
S ee 4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting
by: Dongyue Lu, et al.
Published: (2026)
by: Dongyue Lu, et al.
Published: (2026)
See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting
by: Lu, Dongyue, et al.
Published: (2025)
by: Lu, Dongyue, et al.
Published: (2025)
Auto-Regressive Surface Cutting
by: Li, Yang, et al.
Published: (2025)
by: Li, Yang, et al.
Published: (2025)
Interactive Character Control with Auto-Regressive Motion Diffusion Models
by: Shi, Yi, et al.
Published: (2023)
by: Shi, Yi, et al.
Published: (2023)
Taking Language Embedded 3D Gaussian Splatting into the Wild
by: Wang, Yuze, et al.
Published: (2025)
by: Wang, Yuze, et al.
Published: (2025)
SSIMBaD: Sigma Scaling with SSIM-Guided Balanced Diffusion for AnimeFace Colorization
by: Seo, Junpyo, et al.
Published: (2025)
by: Seo, Junpyo, et al.
Published: (2025)
Controllable Segmentation-Based Text-Guided Style Editing
by: Li, Jingwen, et al.
Published: (2025)
by: Li, Jingwen, et al.
Published: (2025)
Auto-Regressive Diffusion for Generating 3D Human-Object Interactions
by: Geng, Zichen, et al.
Published: (2025)
by: Geng, Zichen, et al.
Published: (2025)
Animating Childlike Drawings with 2.5D Character Rigs
by: Smith, Harrison Jesse, et al.
Published: (2025)
by: Smith, Harrison Jesse, et al.
Published: (2025)
Fuse3D: Generating 3D Assets Controlled by Multi-Image Fusion
by: Jin, Xuancheng, et al.
Published: (2025)
by: Jin, Xuancheng, et al.
Published: (2025)
Flexible 3D Cage-based Deformation via Green Coordinates on Bézier Patches
by: Xiao, Dong, et al.
Published: (2025)
by: Xiao, Dong, et al.
Published: (2025)
MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
by: Chen, Zilong, et al.
Published: (2025)
by: Chen, Zilong, et al.
Published: (2025)
Distance Field Rasterization for End-to-End Mesh Reconstruction
by: Cui, Jinkai, et al.
Published: (2026)
by: Cui, Jinkai, et al.
Published: (2026)
StructuredField: Unifying Structured Geometry and Radiance Field
by: Song, Kaiwen, et al.
Published: (2025)
by: Song, Kaiwen, et al.
Published: (2025)
SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting
by: Huang, Xiaotong, et al.
Published: (2025)
by: Huang, Xiaotong, et al.
Published: (2025)
DrawingSpinUp: 3D Animation from Single Character Drawings
by: Zhou, Jie, et al.
Published: (2024)
by: Zhou, Jie, et al.
Published: (2024)
SPLICE: Part-Level 3D Shape Editing from Local Semantic Extraction to Global Neural Mixing
by: Zhou, Jin, et al.
Published: (2025)
by: Zhou, Jin, et al.
Published: (2025)
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering
by: Zheng, Zhongtian, et al.
Published: (2025)
by: Zheng, Zhongtian, et al.
Published: (2025)
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction
by: Ye, Sheng, et al.
Published: (2024)
by: Ye, Sheng, et al.
Published: (2024)
Causal Reasoning Elicits Controllable 3D Scene Generation
by: Chen, Shen, et al.
Published: (2025)
by: Chen, Shen, et al.
Published: (2025)
DreamCube: 3D Panorama Generation via Multi-plane Synchronization
by: Huang, Yukun, et al.
Published: (2025)
by: Huang, Yukun, et al.
Published: (2025)
ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars
by: Song, Kaiwen, et al.
Published: (2026)
by: Song, Kaiwen, et al.
Published: (2026)
ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents
by: Chen, Honghua, et al.
Published: (2025)
by: Chen, Honghua, et al.
Published: (2025)
TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting
by: Liu, Yong, et al.
Published: (2025)
by: Liu, Yong, et al.
Published: (2025)
Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition
by: Zhao, Beizhen, et al.
Published: (2025)
by: Zhao, Beizhen, et al.
Published: (2025)
ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models
by: de Lutio, Riccardo, et al.
Published: (2026)
by: de Lutio, Riccardo, et al.
Published: (2026)
See-through: Single-image Layer Decomposition for Anime Characters
by: Lin, Jian, et al.
Published: (2026)
by: Lin, Jian, et al.
Published: (2026)
Stroke Patches: Customizable Artistic Image Styling Using Regression
by: Jaffray, Ian, et al.
Published: (2026)
by: Jaffray, Ian, et al.
Published: (2026)
A Text-to-3D Framework for Joint Generation of CG-Ready Humans and Compatible Garments
by: Sun, Zhiyao, et al.
Published: (2025)
by: Sun, Zhiyao, et al.
Published: (2025)
SigStyle: Signature Style Transfer via Personalized Text-to-Image Models
by: Wang, Ye, et al.
Published: (2025)
by: Wang, Ye, et al.
Published: (2025)
Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human
by: Bai, Song, et al.
Published: (2024)
by: Bai, Song, et al.
Published: (2024)
Voyager: Real-Time Splatting City-Scale Gaussians on Resource-Constrained Devices
by: Liu, Zheng, et al.
Published: (2025)
by: Liu, Zheng, et al.
Published: (2025)
Beyond flat-panel displays, applications of stereographic and holographic devices in 3D microscopy data analysis
by: Wan, Yong, et al.
Published: (2025)
by: Wan, Yong, et al.
Published: (2025)
Similar Items
-
PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer
by: Ye, Jingwen, et al.
Published: (2025) -
Shape Adaptation for 3D Hairstyle Retargeting
by: Yu, Lu, et al.
Published: (2025) -
VividHairEdit: Disentangled Latent Control for High‐Fidelity Hairstyle Transfer via StyleGAN2 Inversion
by: Eunyeong Choi, et al.
Published: (2025) -
HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis
by: Luo, Haimin, et al.
Published: (2026) -
Interactive Drawing Guidance for Anime Illustrations with Diffusion Model
by: Chen, Chuang, et al.
Published: (2025)