Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets

Fuente: arXiv
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Autori principali: Hunyuan3D, Team, :, Zhang, Bowen, Guo, Chunchao, Liu, Haolin, Yan, Hongyu, Shi, Huiwen, Huang, Jingwei, Yu, Junlin, Li, Kunhong, Linus, Wang, Penghao, Lin, Qingxiang, Liu, Sicong, Yang, Xianghui, Tang, Yixuan, Zhao, Yunfei, Lai, Zeqiang, Liang, Zhihao, Zhao, Zibo
Natura: Preprint
Pubblicazione: 2025
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author Hunyuan3D, Team
:
Zhang, Bowen
Guo, Chunchao
Liu, Haolin
Yan, Hongyu
Shi, Huiwen
Huang, Jingwei
Yu, Junlin
Li, Kunhong
Linus
Wang, Penghao
Lin, Qingxiang
Liu, Sicong
Yang, Xianghui
Tang, Yixuan
Zhao, Yunfei
Lai, Zeqiang
Liang, Zhihao
Zhao, Zibo
author_facet Hunyuan3D, Team
:
Zhang, Bowen
Guo, Chunchao
Liu, Haolin
Yan, Hongyu
Shi, Huiwen
Huang, Jingwei
Yu, Junlin
Li, Kunhong
Linus
Wang, Penghao
Lin, Qingxiang
Liu, Sicong
Yang, Xianghui
Tang, Yixuan
Zhao, Yunfei
Lai, Zeqiang
Liang, Zhihao
Zhao, Zibo
contents Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning and lack fine-grained, cross-modal controls, which limits controllability and practical adoption. To address this gap, we present Hunyuan3D-Omni, a unified framework for fine-grained, controllable 3D asset generation built on Hunyuan3D 2.1. In addition to images, Hunyuan3D-Omni accepts point clouds, voxels, bounding boxes, and skeletal pose priors as conditioning signals, enabling precise control over geometry, topology, and pose. Instead of separate heads for each modality, our model unifies all signals in a single cross-modal architecture. We train with a progressive, difficulty-aware sampling strategy that selects one control modality per example and biases sampling toward harder signals (e.g., skeletal pose) while downweighting easier ones (e.g., point clouds), encouraging robust multi-modal fusion and graceful handling of missing inputs. Experiments show that these additional controls improve generation accuracy, enable geometry-aware transformations, and increase robustness for production workflows.
format Preprint
id arxiv_https___arxiv_org_abs_2509_21245
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets
Hunyuan3D, Team
:
Zhang, Bowen
Guo, Chunchao
Liu, Haolin
Yan, Hongyu
Shi, Huiwen
Huang, Jingwei
Yu, Junlin
Li, Kunhong
Linus
Wang, Penghao
Lin, Qingxiang
Liu, Sicong
Yang, Xianghui
Tang, Yixuan
Zhao, Yunfei
Lai, Zeqiang
Liang, Zhihao
Zhao, Zibo
Computer Vision and Pattern Recognition
Artificial Intelligence
Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning and lack fine-grained, cross-modal controls, which limits controllability and practical adoption. To address this gap, we present Hunyuan3D-Omni, a unified framework for fine-grained, controllable 3D asset generation built on Hunyuan3D 2.1. In addition to images, Hunyuan3D-Omni accepts point clouds, voxels, bounding boxes, and skeletal pose priors as conditioning signals, enabling precise control over geometry, topology, and pose. Instead of separate heads for each modality, our model unifies all signals in a single cross-modal architecture. We train with a progressive, difficulty-aware sampling strategy that selects one control modality per example and biases sampling toward harder signals (e.g., skeletal pose) while downweighting easier ones (e.g., point clouds), encouraging robust multi-modal fusion and graceful handling of missing inputs. Experiments show that these additional controls improve generation accuracy, enable geometry-aware transformations, and increase robustness for production workflows.
title Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2509.21245