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Bibliographic Details
Main Author: Doshi, Nishant
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2509.21873
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author Doshi, Nishant
author_facet Doshi, Nishant
contents Conventional maneuver prediction methods use some sort of classification model on temporal trajectory data to predict behavior of agents over a set time horizon. Despite of having the best precision and recall, these models cannot predict a lane change accurately unless they incorporate information about the entire scene. Level-k game theory can leverage the human-like hierarchical reasoning to come up with the most rational decisions each agent can make in a group. This can be leveraged to model interactions between different vehicles in presence of each other and hence compute the most rational decisions each agent would make. The result of game theoretic evaluation can be used as a "prior" or combined with a traditional motion-based classification model to achieve more accurate predictions. The proposed approach assumes that the states of the vehicles around the target lead vehicle are known. The module will output the most rational maneuver prediction of the target vehicle based on an online optimization solution. These predictions are instrumental in decision making systems like Adaptive Cruise Control (ACC) or Traxen's iQ-Cruise further improving the resulting fuel savings.
format Preprint
id arxiv_https___arxiv_org_abs_2509_21873
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Improved Vehicle Maneuver Prediction using Game Theoretic Priors
Doshi, Nishant
Robotics
Conventional maneuver prediction methods use some sort of classification model on temporal trajectory data to predict behavior of agents over a set time horizon. Despite of having the best precision and recall, these models cannot predict a lane change accurately unless they incorporate information about the entire scene. Level-k game theory can leverage the human-like hierarchical reasoning to come up with the most rational decisions each agent can make in a group. This can be leveraged to model interactions between different vehicles in presence of each other and hence compute the most rational decisions each agent would make. The result of game theoretic evaluation can be used as a "prior" or combined with a traditional motion-based classification model to achieve more accurate predictions. The proposed approach assumes that the states of the vehicles around the target lead vehicle are known. The module will output the most rational maneuver prediction of the target vehicle based on an online optimization solution. These predictions are instrumental in decision making systems like Adaptive Cruise Control (ACC) or Traxen's iQ-Cruise further improving the resulting fuel savings.
title Improved Vehicle Maneuver Prediction using Game Theoretic Priors
topic Robotics
url https://arxiv.org/abs/2509.21873