Learning to Ball: Composing Policies for Long-Horizon Basketball Moves

Fuente: arXiv
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Main Authors: Xu, Pei, Wu, Zhen, Wang, Ruocheng, Sarukkai, Vishnu, Fatahalian, Kayvon, Karamouzas, Ioannis, Zordan, Victor, Liu, C. Karen
Format: Preprint
Published: 2025
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_version_ 1866916972180013056
author Xu, Pei
Wu, Zhen
Wang, Ruocheng
Sarukkai, Vishnu
Fatahalian, Kayvon
Karamouzas, Ioannis
Zordan, Victor
Liu, C. Karen
author_facet Xu, Pei
Wu, Zhen
Wang, Ruocheng
Sarukkai, Vishnu
Fatahalian, Kayvon
Karamouzas, Ioannis
Zordan, Victor
Liu, C. Karen
contents Learning a control policy for a multi-phase, long-horizon task, such as basketball maneuvers, remains challenging for reinforcement learning approaches due to the need for seamless policy composition and transitions between skills. A long-horizon task typically consists of distinct subtasks with well-defined goals, separated by transitional subtasks with unclear goals but critical to the success of the entire task. Existing methods like the mixture of experts and skill chaining struggle with tasks where individual policies do not share significant commonly explored states or lack well-defined initial and terminal states between different phases. In this paper, we introduce a novel policy integration framework to enable the composition of drastically different motor skills in multi-phase long-horizon tasks with ill-defined intermediate states. Based on that, we further introduce a high-level soft router to enable seamless and robust transitions between the subtasks. We evaluate our framework on a set of fundamental basketball skills and challenging transitions. Policies trained by our approach can effectively control the simulated character to interact with the ball and accomplish the long-horizon task specified by real-time user commands, without relying on ball trajectory references.
format Preprint
id arxiv_https___arxiv_org_abs_2509_22442
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning to Ball: Composing Policies for Long-Horizon Basketball Moves
Xu, Pei
Wu, Zhen
Wang, Ruocheng
Sarukkai, Vishnu
Fatahalian, Kayvon
Karamouzas, Ioannis
Zordan, Victor
Liu, C. Karen
Graphics
Artificial Intelligence
Machine Learning
Robotics
Learning a control policy for a multi-phase, long-horizon task, such as basketball maneuvers, remains challenging for reinforcement learning approaches due to the need for seamless policy composition and transitions between skills. A long-horizon task typically consists of distinct subtasks with well-defined goals, separated by transitional subtasks with unclear goals but critical to the success of the entire task. Existing methods like the mixture of experts and skill chaining struggle with tasks where individual policies do not share significant commonly explored states or lack well-defined initial and terminal states between different phases. In this paper, we introduce a novel policy integration framework to enable the composition of drastically different motor skills in multi-phase long-horizon tasks with ill-defined intermediate states. Based on that, we further introduce a high-level soft router to enable seamless and robust transitions between the subtasks. We evaluate our framework on a set of fundamental basketball skills and challenging transitions. Policies trained by our approach can effectively control the simulated character to interact with the ball and accomplish the long-horizon task specified by real-time user commands, without relying on ball trajectory references.
title Learning to Ball: Composing Policies for Long-Horizon Basketball Moves
topic Graphics
Artificial Intelligence
Machine Learning
Robotics
url https://arxiv.org/abs/2509.22442