VIRTUS-FPP: Virtual Sensor Modeling for Fringe Projection Profilometry in NVIDIA Isaac Sim

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Main Authors: Haroon, Adam, Lakshman, Anush, Balasubramaniam, Badrinath, Li, Beiwen
Format: Preprint
Published: 2025
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author Haroon, Adam
Lakshman, Anush
Balasubramaniam, Badrinath
Li, Beiwen
author_facet Haroon, Adam
Lakshman, Anush
Balasubramaniam, Badrinath
Li, Beiwen
contents Fringe projection profilometry (FPP) has been established as a high-accuracy 3D reconstruction method capable of achieving sub-pixel accuracy. However, this technique faces significant constraints due to complex calibration requirements, bulky system footprint, and sensitivity to environmental conditions. To address these limitations, we present VIRTUS-FPP, the first comprehensive physics-based virtual sensor modeling framework for FPP built in NVIDIA Isaac Sim. By leveraging the physics-based rendering and programmable sensing capabilities of simulation, our framework enables end-to-end modeling from calibration to reconstruction with full mathematical fidelity to the underlying principles of structured light. We conduct comprehensive virtual calibration and validate our system's reconstruction accuracy through quantitative comparison against ground truth geometry. Additionally, we demonstrate the ability to model the virtual system as a digital twin by replicating a physical FPP system in simulation and validating correspondence between virtual and real-world measurements. Experimental results demonstrate that VIRTUS-FPP accurately models optical phenomena critical to FPP and achieves results comparable to real-world systems while offering unprecedented flexibility for system configuration, sensor prototyping, and environmental control. This framework significantly accelerates the development of real-world FPP systems by enabling rapid virtual prototyping before physical implementation.
format Preprint
id arxiv_https___arxiv_org_abs_2509_22685
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle VIRTUS-FPP: Virtual Sensor Modeling for Fringe Projection Profilometry in NVIDIA Isaac Sim
Haroon, Adam
Lakshman, Anush
Balasubramaniam, Badrinath
Li, Beiwen
Image and Video Processing
Computer Vision and Pattern Recognition
Graphics
I.3.7; I.4.1; I.4.5; I.6.3
Fringe projection profilometry (FPP) has been established as a high-accuracy 3D reconstruction method capable of achieving sub-pixel accuracy. However, this technique faces significant constraints due to complex calibration requirements, bulky system footprint, and sensitivity to environmental conditions. To address these limitations, we present VIRTUS-FPP, the first comprehensive physics-based virtual sensor modeling framework for FPP built in NVIDIA Isaac Sim. By leveraging the physics-based rendering and programmable sensing capabilities of simulation, our framework enables end-to-end modeling from calibration to reconstruction with full mathematical fidelity to the underlying principles of structured light. We conduct comprehensive virtual calibration and validate our system's reconstruction accuracy through quantitative comparison against ground truth geometry. Additionally, we demonstrate the ability to model the virtual system as a digital twin by replicating a physical FPP system in simulation and validating correspondence between virtual and real-world measurements. Experimental results demonstrate that VIRTUS-FPP accurately models optical phenomena critical to FPP and achieves results comparable to real-world systems while offering unprecedented flexibility for system configuration, sensor prototyping, and environmental control. This framework significantly accelerates the development of real-world FPP systems by enabling rapid virtual prototyping before physical implementation.
title VIRTUS-FPP: Virtual Sensor Modeling for Fringe Projection Profilometry in NVIDIA Isaac Sim
topic Image and Video Processing
Computer Vision and Pattern Recognition
Graphics
I.3.7; I.4.1; I.4.5; I.6.3
url https://arxiv.org/abs/2509.22685