Community Analysis of Social Virtual Reality Based on Large-Scale Log Data of a Commercial Metaverse Platform

Fuente: arXiv
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Main Authors: Tsutsui, Hiroto, Hiraki, Takefumi, Hiroi, Yuichi, Hasegawa, Shoichi
Format: Preprint
Published: 2025
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author Tsutsui, Hiroto
Hiraki, Takefumi
Hiroi, Yuichi
Hasegawa, Shoichi
author_facet Tsutsui, Hiroto
Hiraki, Takefumi
Hiroi, Yuichi
Hasegawa, Shoichi
contents This study quantitatively analyzes the structural characteristics of user communities within Social Virtual Reality (Social VR) platforms supporting head-mounted displays (HMDs), based on large-scale log data. By detecting and evaluating community structures from data on substantial interactions (defined as prolonged co-presence in the same virtual space), we found that Social VR platforms tend to host numerous, relatively small communities characterized by strong internal cohesion and limited inter-community connections. This finding contrasts with the large-scale, broadly connected community structures typically observed in conventional Social Networking Services (SNS). Furthermore, we identified a user segment capable of mediating between communities, despite these users not necessarily having numerous direct connections. We term this user segment `community hoppers' and discuss their characteristics. These findings contribute to a deeper understanding of the community structures that emerge within the unique communication environment of Social VR and the roles users play within them.
format Preprint
id arxiv_https___arxiv_org_abs_2509_23654
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Community Analysis of Social Virtual Reality Based on Large-Scale Log Data of a Commercial Metaverse Platform
Tsutsui, Hiroto
Hiraki, Takefumi
Hiroi, Yuichi
Hasegawa, Shoichi
Human-Computer Interaction
Social and Information Networks
This study quantitatively analyzes the structural characteristics of user communities within Social Virtual Reality (Social VR) platforms supporting head-mounted displays (HMDs), based on large-scale log data. By detecting and evaluating community structures from data on substantial interactions (defined as prolonged co-presence in the same virtual space), we found that Social VR platforms tend to host numerous, relatively small communities characterized by strong internal cohesion and limited inter-community connections. This finding contrasts with the large-scale, broadly connected community structures typically observed in conventional Social Networking Services (SNS). Furthermore, we identified a user segment capable of mediating between communities, despite these users not necessarily having numerous direct connections. We term this user segment `community hoppers' and discuss their characteristics. These findings contribute to a deeper understanding of the community structures that emerge within the unique communication environment of Social VR and the roles users play within them.
title Community Analysis of Social Virtual Reality Based on Large-Scale Log Data of a Commercial Metaverse Platform
topic Human-Computer Interaction
Social and Information Networks
url https://arxiv.org/abs/2509.23654