Community Analysis of Social Virtual Reality Based on Large-Scale Log Data of a Commercial Metaverse Platform
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arXiv
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| Main Authors: | , , , |
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| Format: | Preprint |
| Published: |
2025
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| _version_ | 1866908563171966976 |
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| author | Tsutsui, Hiroto Hiraki, Takefumi Hiroi, Yuichi Hasegawa, Shoichi |
| author_facet | Tsutsui, Hiroto Hiraki, Takefumi Hiroi, Yuichi Hasegawa, Shoichi |
| contents | This study quantitatively analyzes the structural characteristics of user communities within Social Virtual Reality (Social VR) platforms supporting head-mounted displays (HMDs), based on large-scale log data. By detecting and evaluating community structures from data on substantial interactions (defined as prolonged co-presence in the same virtual space), we found that Social VR platforms tend to host numerous, relatively small communities characterized by strong internal cohesion and limited inter-community connections. This finding contrasts with the large-scale, broadly connected community structures typically observed in conventional Social Networking Services (SNS). Furthermore, we identified a user segment capable of mediating between communities, despite these users not necessarily having numerous direct connections. We term this user segment `community hoppers' and discuss their characteristics. These findings contribute to a deeper understanding of the community structures that emerge within the unique communication environment of Social VR and the roles users play within them. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2509_23654 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Community Analysis of Social Virtual Reality Based on Large-Scale Log Data of a Commercial Metaverse Platform Tsutsui, Hiroto Hiraki, Takefumi Hiroi, Yuichi Hasegawa, Shoichi Human-Computer Interaction Social and Information Networks This study quantitatively analyzes the structural characteristics of user communities within Social Virtual Reality (Social VR) platforms supporting head-mounted displays (HMDs), based on large-scale log data. By detecting and evaluating community structures from data on substantial interactions (defined as prolonged co-presence in the same virtual space), we found that Social VR platforms tend to host numerous, relatively small communities characterized by strong internal cohesion and limited inter-community connections. This finding contrasts with the large-scale, broadly connected community structures typically observed in conventional Social Networking Services (SNS). Furthermore, we identified a user segment capable of mediating between communities, despite these users not necessarily having numerous direct connections. We term this user segment `community hoppers' and discuss their characteristics. These findings contribute to a deeper understanding of the community structures that emerge within the unique communication environment of Social VR and the roles users play within them. |
| title | Community Analysis of Social Virtual Reality Based on Large-Scale Log Data of a Commercial Metaverse Platform |
| topic | Human-Computer Interaction Social and Information Networks |
| url | https://arxiv.org/abs/2509.23654 |