GRS-SLAM3R: Real-Time Dense SLAM with Gated Recurrent State

Fuente: arXiv
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Auteurs principaux: Shen, Guole, Deng, Tianchen, Wang, Yanbo, Chen, Yongtao, Shen, Yilin, Liu, Jiuming, Wang, Jingchuan
Format: Preprint
Publié: 2025
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author Shen, Guole
Deng, Tianchen
Wang, Yanbo
Chen, Yongtao
Shen, Yilin
Liu, Jiuming
Wang, Jingchuan
author_facet Shen, Guole
Deng, Tianchen
Wang, Yanbo
Chen, Yongtao
Shen, Yilin
Liu, Jiuming
Wang, Jingchuan
contents DUSt3R-based end-to-end scene reconstruction has recently shown promising results in dense visual SLAM. However, most existing methods only use image pairs to estimate pointmaps, overlooking spatial memory and global consistency.To this end, we introduce GRS-SLAM3R, an end-to-end SLAM framework for dense scene reconstruction and pose estimation from RGB images without any prior knowledge of the scene or camera parameters. Unlike existing DUSt3R-based frameworks, which operate on all image pairs and predict per-pair point maps in local coordinate frames, our method supports sequentialized input and incrementally estimates metric-scale point clouds in the global coordinate. In order to improve consistent spatial correlation, we use a latent state for spatial memory and design a transformer-based gated update module to reset and update the spatial memory that continuously aggregates and tracks relevant 3D information across frames. Furthermore, we partition the scene into submaps, apply local alignment within each submap, and register all submaps into a common world frame using relative constraints, producing a globally consistent map. Experiments on various datasets show that our framework achieves superior reconstruction accuracy while maintaining real-time performance.
format Preprint
id arxiv_https___arxiv_org_abs_2509_23737
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GRS-SLAM3R: Real-Time Dense SLAM with Gated Recurrent State
Shen, Guole
Deng, Tianchen
Wang, Yanbo
Chen, Yongtao
Shen, Yilin
Liu, Jiuming
Wang, Jingchuan
Computer Vision and Pattern Recognition
Robotics
DUSt3R-based end-to-end scene reconstruction has recently shown promising results in dense visual SLAM. However, most existing methods only use image pairs to estimate pointmaps, overlooking spatial memory and global consistency.To this end, we introduce GRS-SLAM3R, an end-to-end SLAM framework for dense scene reconstruction and pose estimation from RGB images without any prior knowledge of the scene or camera parameters. Unlike existing DUSt3R-based frameworks, which operate on all image pairs and predict per-pair point maps in local coordinate frames, our method supports sequentialized input and incrementally estimates metric-scale point clouds in the global coordinate. In order to improve consistent spatial correlation, we use a latent state for spatial memory and design a transformer-based gated update module to reset and update the spatial memory that continuously aggregates and tracks relevant 3D information across frames. Furthermore, we partition the scene into submaps, apply local alignment within each submap, and register all submaps into a common world frame using relative constraints, producing a globally consistent map. Experiments on various datasets show that our framework achieves superior reconstruction accuracy while maintaining real-time performance.
title GRS-SLAM3R: Real-Time Dense SLAM with Gated Recurrent State
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2509.23737