From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation

Fuente: arXiv
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Main Authors: Farrokhimaleki, Mahdi, Rahmati, Parsa, Zhao, Richard
Format: Preprint
Published: 2025
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author Farrokhimaleki, Mahdi
Rahmati, Parsa
Zhao, Richard
author_facet Farrokhimaleki, Mahdi
Rahmati, Parsa
Zhao, Richard
contents Procedural Content Generation (PCG) techniques enable automatic creation of diverse and complex environments. While PCG facilitates more efficient content creation, ensuring consistently high-quality, industry-standard content remains a significant challenge. In this research, we propose a method to identify and repair unstable levels generated by existing PCG models. We use Angry Birds as a case study, demonstrating our method on game levels produced by established PCG approaches. Our method leverages object segmentation and visual analysis of level images to detect structural gaps and perform targeted repairs. We evaluate multiple object segmentation models and select the most effective one as the basis for our repair pipeline. Experimental results show that our method improves the stability and playability of AI-generated levels. Although our evaluation is specific to Angry Birds, our image-based approach is designed to be applicable to a wide range of 2D games with similar level structures.
format Preprint
id arxiv_https___arxiv_org_abs_2509_23787
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation
Farrokhimaleki, Mahdi
Rahmati, Parsa
Zhao, Richard
Computer Vision and Pattern Recognition
Artificial Intelligence
Procedural Content Generation (PCG) techniques enable automatic creation of diverse and complex environments. While PCG facilitates more efficient content creation, ensuring consistently high-quality, industry-standard content remains a significant challenge. In this research, we propose a method to identify and repair unstable levels generated by existing PCG models. We use Angry Birds as a case study, demonstrating our method on game levels produced by established PCG approaches. Our method leverages object segmentation and visual analysis of level images to detect structural gaps and perform targeted repairs. We evaluate multiple object segmentation models and select the most effective one as the basis for our repair pipeline. Experimental results show that our method improves the stability and playability of AI-generated levels. Although our evaluation is specific to Angry Birds, our image-based approach is designed to be applicable to a wide range of 2D games with similar level structures.
title From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2509.23787