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Main Authors: Wang, Haonan, Sun, Junfeng, Yuan, Xingdi, Wang, Ruoyao, Xiao, Ziang
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2509.23979
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author Wang, Haonan
Sun, Junfeng
Yuan, Xingdi
Wang, Ruoyao
Xiao, Ziang
author_facet Wang, Haonan
Sun, Junfeng
Yuan, Xingdi
Wang, Ruoyao
Xiao, Ziang
contents Simulating interactive world models remains a core challenge in Large Language Models(LLMs). In this work, we introduce the ByteSized32Refactored, a refactored, modular, and extensible implementation of the original ByteSized32 corpus to explore the task of text game generation. We further optimize the code structure of each text game and create the GameBasic.py foundation library, which centralizes common logic across all 32 games by abstracting 7 base classes (GameObject, etc.) into reusable modules, thereby reducing from 20k to 10k total lines of Python code compared to the original Bytesized32. Our refactored implementation enables extendability - with our centralized design, ByteSized32Refactored can be more efficiently extended to include text games of new scenarios and specifications by reusing the shared logic and functionalities. Extensive experiments with GPT-4o demonstrate a mix of performance - with Bytesized32Refactored, the generated text games for unseen scenarios showcase quality improvements on two of the four evaluation dimensions while decreases on the other two, indicating that the hierarchical structure of the refactored code presents new challenges for LLMs. Overall, we highlight that our extensible code structure, centered on the foundation library and the modular optimization, not only facilitates LLM adaptation to environment specifications but also establishes a scalable environment that supports future extensions.
format Preprint
id arxiv_https___arxiv_org_abs_2509_23979
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ByteSized32Refactored: Towards an Extensible Interactive Text Games Corpus for LLM World Modeling and Evaluation
Wang, Haonan
Sun, Junfeng
Yuan, Xingdi
Wang, Ruoyao
Xiao, Ziang
Computation and Language
Simulating interactive world models remains a core challenge in Large Language Models(LLMs). In this work, we introduce the ByteSized32Refactored, a refactored, modular, and extensible implementation of the original ByteSized32 corpus to explore the task of text game generation. We further optimize the code structure of each text game and create the GameBasic.py foundation library, which centralizes common logic across all 32 games by abstracting 7 base classes (GameObject, etc.) into reusable modules, thereby reducing from 20k to 10k total lines of Python code compared to the original Bytesized32. Our refactored implementation enables extendability - with our centralized design, ByteSized32Refactored can be more efficiently extended to include text games of new scenarios and specifications by reusing the shared logic and functionalities. Extensive experiments with GPT-4o demonstrate a mix of performance - with Bytesized32Refactored, the generated text games for unseen scenarios showcase quality improvements on two of the four evaluation dimensions while decreases on the other two, indicating that the hierarchical structure of the refactored code presents new challenges for LLMs. Overall, we highlight that our extensible code structure, centered on the foundation library and the modular optimization, not only facilitates LLM adaptation to environment specifications but also establishes a scalable environment that supports future extensions.
title ByteSized32Refactored: Towards an Extensible Interactive Text Games Corpus for LLM World Modeling and Evaluation
topic Computation and Language
url https://arxiv.org/abs/2509.23979