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Main Authors: Zhang, Qingquan, Wang, Ziqi, Li, Yuchen, Zhang, Keyuan, Yuan, Bo, Liu, Jialin
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2509.24341
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author Zhang, Qingquan
Wang, Ziqi
Li, Yuchen
Zhang, Keyuan
Yuan, Bo
Liu, Jialin
author_facet Zhang, Qingquan
Wang, Ziqi
Li, Yuchen
Zhang, Keyuan
Yuan, Bo
Liu, Jialin
contents In recent years, the generation of diverse game levels has gained increasing interest, contributing to a richer and more engaging gaming experience. A number of level diversity metrics have been proposed in literature, which are naturally multi-dimensional, leading to conflicted, complementary, or both relationships among these dimensions. However, existing level generation approaches often fail to comprehensively assess diversity across those dimensions. This paper aims to expand horizons of level diversity by considering multi-dimensional diversity when training generative models. We formulate the model training as a multi-objective learning problem, where each diversity metric is treated as a distinct objective. Furthermore, a multi-objective evolutionary learning framework that optimises multiple diversity metrics simultaneously throughout the model training process is proposed. Our case study on the commonly used benchmark Super Mario Bros. demonstrates that our proposed framework can enhance multi-dimensional diversity and identify a Pareto front of generative models, which provides a range of tradeoffs among playability and two representative diversity metrics, including a content-based one and a player-centered one. Such capability enables decision-makers to make informed choices when selecting generators accommodating a variety of scenarios and the diverse needs of players and designers.
format Preprint
id arxiv_https___arxiv_org_abs_2509_24341
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning
Zhang, Qingquan
Wang, Ziqi
Li, Yuchen
Zhang, Keyuan
Yuan, Bo
Liu, Jialin
Machine Learning
In recent years, the generation of diverse game levels has gained increasing interest, contributing to a richer and more engaging gaming experience. A number of level diversity metrics have been proposed in literature, which are naturally multi-dimensional, leading to conflicted, complementary, or both relationships among these dimensions. However, existing level generation approaches often fail to comprehensively assess diversity across those dimensions. This paper aims to expand horizons of level diversity by considering multi-dimensional diversity when training generative models. We formulate the model training as a multi-objective learning problem, where each diversity metric is treated as a distinct objective. Furthermore, a multi-objective evolutionary learning framework that optimises multiple diversity metrics simultaneously throughout the model training process is proposed. Our case study on the commonly used benchmark Super Mario Bros. demonstrates that our proposed framework can enhance multi-dimensional diversity and identify a Pareto front of generative models, which provides a range of tradeoffs among playability and two representative diversity metrics, including a content-based one and a player-centered one. Such capability enables decision-makers to make informed choices when selecting generators accommodating a variety of scenarios and the diverse needs of players and designers.
title Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning
topic Machine Learning
url https://arxiv.org/abs/2509.24341