Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

Fuente: arXiv
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Main Authors: Gao, Yuanyuan, Gong, Yuning, Liu, Yifei, Jingfeng, Li, Zhang, Dingwen, Zhang, Yanci, Xu, Dan, Sun, Xiao, Zhong, Zhihang
Format: Preprint
Published: 2025
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author Gao, Yuanyuan
Gong, Yuning
Liu, Yifei
Jingfeng, Li
Zhang, Dingwen
Zhang, Yanci
Xu, Dan
Sun, Xiao
Zhong, Zhihang
author_facet Gao, Yuanyuan
Gong, Yuning
Liu, Yifei
Jingfeng, Li
Zhang, Dingwen
Zhang, Yanci
Xu, Dan
Sun, Xiao
Zhong, Zhihang
contents 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for achieving photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To alleviate computation cost, several pruning strategies and level-of-detail (LOD) techniques have been introduced, aiming to effectively reduce the number of Gaussian primitives in large-scale scenes. However, our analysis reveals that significant redundancy still remains due to the lack of occlusion awareness. In this work, we propose Proxy-GS, a novel pipeline that exploits a proxy to introduce Gaussian occlusion awareness from any view. At the core of our approach is a fast proxy system capable of producing precise occlusion depth maps at a resolution of 1000x1000 under 1ms. This proxy serves two roles: first, it guides the culling of anchors and Gaussians to accelerate rendering speed. Second, it guides the densification towards surfaces during training, avoiding inconsistencies in occluded regions, and improving the rendering quality. In heavily occluded scenarios, such as the MatrixCity Streets dataset, Proxy-GS not only equips MLP-based Gaussian splatting with stronger rendering capability but also achieves faster rendering speed. Specifically, it achieves more than 2.5x speedup over Octree-GS, and consistently delivers substantially higher rendering quality. Code will be public upon acceptance.
format Preprint
id arxiv_https___arxiv_org_abs_2509_24421
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting
Gao, Yuanyuan
Gong, Yuning
Liu, Yifei
Jingfeng, Li
Zhang, Dingwen
Zhang, Yanci
Xu, Dan
Sun, Xiao
Zhong, Zhihang
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has emerged as an efficient approach for achieving photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To alleviate computation cost, several pruning strategies and level-of-detail (LOD) techniques have been introduced, aiming to effectively reduce the number of Gaussian primitives in large-scale scenes. However, our analysis reveals that significant redundancy still remains due to the lack of occlusion awareness. In this work, we propose Proxy-GS, a novel pipeline that exploits a proxy to introduce Gaussian occlusion awareness from any view. At the core of our approach is a fast proxy system capable of producing precise occlusion depth maps at a resolution of 1000x1000 under 1ms. This proxy serves two roles: first, it guides the culling of anchors and Gaussians to accelerate rendering speed. Second, it guides the densification towards surfaces during training, avoiding inconsistencies in occluded regions, and improving the rendering quality. In heavily occluded scenarios, such as the MatrixCity Streets dataset, Proxy-GS not only equips MLP-based Gaussian splatting with stronger rendering capability but also achieves faster rendering speed. Specifically, it achieves more than 2.5x speedup over Octree-GS, and consistently delivers substantially higher rendering quality. Code will be public upon acceptance.
title Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.24421