ExGS: Extreme 3D Gaussian Compression with Diffusion Priors

Fuente: arXiv
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Main Authors: Chen, Jiaqi, Ji, Xinhao, Gao, Yuanyuan, Li, Hao, Gong, Yuning, Liu, Yifei, Xu, Dan, Zhong, Zhihang, Zhang, Dingwen, Sun, Xiao
Format: Preprint
Published: 2025
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author Chen, Jiaqi
Ji, Xinhao
Gao, Yuanyuan
Li, Hao
Gong, Yuning
Liu, Yifei
Xu, Dan
Zhong, Zhihang
Zhang, Dingwen
Sun, Xiao
author_facet Chen, Jiaqi
Ji, Xinhao
Gao, Yuanyuan
Li, Hao
Gong, Yuning
Liu, Yifei
Xu, Dan
Zhong, Zhihang
Zhang, Dingwen
Sun, Xiao
contents Neural scene representations, such as 3D Gaussian Splatting (3DGS), have enabled high-quality neural rendering; however, their large storage and transmission costs hinder deployment in resource-constrained environments. Existing compression methods either rely on costly optimization, which is slow and scene-specific, or adopt training-free pruning and quantization, which degrade rendering quality under high compression ratios. In contrast, recent data-driven approaches provide a promising direction to overcome this trade-off, enabling efficient compression while preserving high rendering quality. We introduce ExGS, a novel feed-forward framework that unifies Universal Gaussian Compression (UGC) with GaussPainter for Extreme 3DGS compression. UGC performs re-optimization-free pruning to aggressively reduce Gaussian primitives while retaining only essential information, whereas GaussPainter leverages powerful diffusion priors with mask-guided refinement to restore high-quality renderings from heavily pruned Gaussian scenes. Unlike conventional inpainting, GaussPainter not only fills in missing regions but also enhances visible pixels, yielding substantial improvements in degraded renderings. To ensure practicality, it adopts a lightweight VAE and a one-step diffusion design, enabling real-time restoration. Our framework can even achieve over 100X compression (reducing a typical 354.77 MB model to about 3.31 MB) while preserving fidelity and significantly improving image quality under challenging conditions. These results highlight the central role of diffusion priors in bridging the gap between extreme compression and high-quality neural rendering. Our code repository will be released at: https://github.com/chenttt2001/ExGS
format Preprint
id arxiv_https___arxiv_org_abs_2509_24758
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ExGS: Extreme 3D Gaussian Compression with Diffusion Priors
Chen, Jiaqi
Ji, Xinhao
Gao, Yuanyuan
Li, Hao
Gong, Yuning
Liu, Yifei
Xu, Dan
Zhong, Zhihang
Zhang, Dingwen
Sun, Xiao
Computer Vision and Pattern Recognition
Neural scene representations, such as 3D Gaussian Splatting (3DGS), have enabled high-quality neural rendering; however, their large storage and transmission costs hinder deployment in resource-constrained environments. Existing compression methods either rely on costly optimization, which is slow and scene-specific, or adopt training-free pruning and quantization, which degrade rendering quality under high compression ratios. In contrast, recent data-driven approaches provide a promising direction to overcome this trade-off, enabling efficient compression while preserving high rendering quality. We introduce ExGS, a novel feed-forward framework that unifies Universal Gaussian Compression (UGC) with GaussPainter for Extreme 3DGS compression. UGC performs re-optimization-free pruning to aggressively reduce Gaussian primitives while retaining only essential information, whereas GaussPainter leverages powerful diffusion priors with mask-guided refinement to restore high-quality renderings from heavily pruned Gaussian scenes. Unlike conventional inpainting, GaussPainter not only fills in missing regions but also enhances visible pixels, yielding substantial improvements in degraded renderings. To ensure practicality, it adopts a lightweight VAE and a one-step diffusion design, enabling real-time restoration. Our framework can even achieve over 100X compression (reducing a typical 354.77 MB model to about 3.31 MB) while preserving fidelity and significantly improving image quality under challenging conditions. These results highlight the central role of diffusion priors in bridging the gap between extreme compression and high-quality neural rendering. Our code repository will be released at: https://github.com/chenttt2001/ExGS
title ExGS: Extreme 3D Gaussian Compression with Diffusion Priors
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.24758