Salvato in:
Dettagli Bibliografici
Autori principali: Wang, Yuhan, Chen, Weikai, Hu, Zeyu, Zhang, Runze, Yin, Yingda, Wu, Ruoyu, Luo, Keyang, Qian, Shengju, Ma, Yiyan, Li, Hongyi, Gao, Yuan, Zhou, Yuhuan, Luo, Hao, Wang, Wan, Shen, Xiaobin, Li, Zhaowei, Zhu, Kuixin, Hong, Chuanlang, Wang, Yueyue, Feng, Lijie, Wang, Xin, Loy, Chen Change
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:https://arxiv.org/abs/2509.24986
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866914064190406656
author Wang, Yuhan
Chen, Weikai
Hu, Zeyu
Zhang, Runze
Yin, Yingda
Wu, Ruoyu
Luo, Keyang
Qian, Shengju
Ma, Yiyan
Li, Hongyi
Gao, Yuan
Zhou, Yuhuan
Luo, Hao
Wang, Wan
Shen, Xiaobin
Li, Zhaowei
Zhu, Kuixin
Hong, Chuanlang
Wang, Yueyue
Feng, Lijie
Wang, Xin
Loy, Chen Change
author_facet Wang, Yuhan
Chen, Weikai
Hu, Zeyu
Zhang, Runze
Yin, Yingda
Wu, Ruoyu
Luo, Keyang
Qian, Shengju
Ma, Yiyan
Li, Hongyi
Gao, Yuan
Zhou, Yuhuan
Luo, Hao
Wang, Wan
Shen, Xiaobin
Li, Zhaowei
Zhu, Kuixin
Hong, Chuanlang
Wang, Yueyue
Feng, Lijie
Wang, Xin
Loy, Chen Change
contents In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction offers a promising solution for UGC scenarios by compressing high-resolution meshes into compact, editable representations. Towards this end, effective shape abstraction must therefore be structure-aware, characterized by low overlap between primitives, part-aware alignment, and primitive compactness. We present Light-SQ, a novel superquadric-based optimization framework that explicitly emphasizes structure-awareness from three aspects. (a) We introduce SDF carving to iteratively udpate the target signed distance field, discouraging overlap between primitives. (b) We propose a block-regrow-fill strategy guided by structure-aware volumetric decomposition, enabling structural partitioning to drive primitive placement. (c) We implement adaptive residual pruning based on SDF update history to surpress over-segmentation and ensure compact results. In addition, Light-SQ supports multiscale fitting, enabling localized refinement to preserve fine geometric details. To evaluate our method, we introduce 3DGen-Prim, a benchmark extending 3DGen-Bench with new metrics for both reconstruction quality and primitive-level editability. Extensive experiments demonstrate that Light-SQ enables efficient, high-fidelity, and editable shape abstraction with superquadrics for complex generated geometry, advancing the feasibility of 3D UGC creation.
format Preprint
id arxiv_https___arxiv_org_abs_2509_24986
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes
Wang, Yuhan
Chen, Weikai
Hu, Zeyu
Zhang, Runze
Yin, Yingda
Wu, Ruoyu
Luo, Keyang
Qian, Shengju
Ma, Yiyan
Li, Hongyi
Gao, Yuan
Zhou, Yuhuan
Luo, Hao
Wang, Wan
Shen, Xiaobin
Li, Zhaowei
Zhu, Kuixin
Hong, Chuanlang
Wang, Yueyue
Feng, Lijie
Wang, Xin
Loy, Chen Change
Graphics
Artificial Intelligence
Computer Vision and Pattern Recognition
In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction offers a promising solution for UGC scenarios by compressing high-resolution meshes into compact, editable representations. Towards this end, effective shape abstraction must therefore be structure-aware, characterized by low overlap between primitives, part-aware alignment, and primitive compactness. We present Light-SQ, a novel superquadric-based optimization framework that explicitly emphasizes structure-awareness from three aspects. (a) We introduce SDF carving to iteratively udpate the target signed distance field, discouraging overlap between primitives. (b) We propose a block-regrow-fill strategy guided by structure-aware volumetric decomposition, enabling structural partitioning to drive primitive placement. (c) We implement adaptive residual pruning based on SDF update history to surpress over-segmentation and ensure compact results. In addition, Light-SQ supports multiscale fitting, enabling localized refinement to preserve fine geometric details. To evaluate our method, we introduce 3DGen-Prim, a benchmark extending 3DGen-Bench with new metrics for both reconstruction quality and primitive-level editability. Extensive experiments demonstrate that Light-SQ enables efficient, high-fidelity, and editable shape abstraction with superquadrics for complex generated geometry, advancing the feasibility of 3D UGC creation.
title Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes
topic Graphics
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2509.24986