UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation
Fuente:
arXiv
Saved in:
| Main Authors: | Wu, Guanjun, Fang, Jiemin, Yang, Chen, Li, Sikuang, Yi, Taoran, Lu, Jia, Zhou, Zanwei, Cen, Jiazhong, Xie, Lingxi, Zhang, Xiaopeng, Wei, Wei, Liu, Wenyu, Wang, Xinggang, Tian, Qi |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality
by: Yi, Taoran, et al.
Published: (2024)
by: Yi, Taoran, et al.
Published: (2024)
WorldGrow: Generating Infinite 3D World
by: Li, Sikuang, et al.
Published: (2025)
by: Li, Sikuang, et al.
Published: (2025)
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models
by: Yi, Taoran, et al.
Published: (2023)
by: Yi, Taoran, et al.
Published: (2023)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
Fast High Dynamic Range Radiance Fields for Dynamic Scenes
by: Wu, Guanjun, et al.
Published: (2024)
by: Wu, Guanjun, et al.
Published: (2024)
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
by: Yang, Chen, et al.
Published: (2024)
by: Yang, Chen, et al.
Published: (2024)
Text-Image Conditioned 3D Generation
by: Cen, Jiazhong, et al.
Published: (2026)
by: Cen, Jiazhong, et al.
Published: (2026)
Cascade-Zero123: One Image to Highly Consistent 3D with Self-Prompted Nearby Views
by: Chen, Yabo, et al.
Published: (2023)
by: Chen, Yabo, et al.
Published: (2023)
Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds
by: Lu, Jia, et al.
Published: (2025)
by: Lu, Jia, et al.
Published: (2025)
GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions
by: Wang, Junjie, et al.
Published: (2023)
by: Wang, Junjie, et al.
Published: (2023)
LiftImage3D: Lifting Any Single Image to 3D Gaussians with Video Generation Priors
by: Chen, Yabo, et al.
Published: (2024)
by: Chen, Yabo, et al.
Published: (2024)
Segment Anything in 3D with Radiance Fields
by: Cen, Jiazhong, et al.
Published: (2023)
by: Cen, Jiazhong, et al.
Published: (2023)
Segment Any 4D Gaussians
by: Ji, Shengxiang, et al.
Published: (2024)
by: Ji, Shengxiang, et al.
Published: (2024)
Few-step Flow for 3D Generation via Marginal-Data Transport Distillation
by: Zhou, Zanwei, et al.
Published: (2025)
by: Zhou, Zanwei, et al.
Published: (2025)
Segment Any 3D Gaussians
by: Cen, Jiazhong, et al.
Published: (2023)
by: Cen, Jiazhong, et al.
Published: (2023)
PEGAsus: 3D Personalization of Geometry and Appearance
by: Hu, Jingyu, et al.
Published: (2026)
by: Hu, Jingyu, et al.
Published: (2026)
TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering
by: Zhang, Shuai, et al.
Published: (2024)
by: Zhang, Shuai, et al.
Published: (2024)
UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation
by: Xiao, Zeyu, et al.
Published: (2026)
by: Xiao, Zeyu, et al.
Published: (2026)
UniCross3D: Unified Cross‐View and Cross‐Domain Diffusion for Consistent Single‐Image 3D Generation
by: U‐Chae Jun, et al.
Published: (2026)
by: U‐Chae Jun, et al.
Published: (2026)
Tackling View-Dependent Semantics in 3D Language Gaussian Splatting
by: Cen, Jiazhong, et al.
Published: (2025)
by: Cen, Jiazhong, et al.
Published: (2025)
Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting
by: Kelkar, Neel, et al.
Published: (2026)
by: Kelkar, Neel, et al.
Published: (2026)
Autoregressive Appearance Prediction for 3D Gaussian Avatars
by: Steiner, Michael, et al.
Published: (2026)
by: Steiner, Michael, et al.
Published: (2026)
FSH3D: 3D Representation via Fibonacci Spherical Harmonics
by: Li, Zikuan, et al.
Published: (2024)
by: Li, Zikuan, et al.
Published: (2024)
ARM: Appearance Reconstruction Model for Relightable 3D Generation
by: Feng, Xiang, et al.
Published: (2024)
by: Feng, Xiang, et al.
Published: (2024)
Towards Geometric and Textural Consistency 3D Scene Generation via Single Image-guided Model Generation and Layout Optimization
by: Tang, Xiang, et al.
Published: (2025)
by: Tang, Xiang, et al.
Published: (2025)
ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences
by: Zhu, Liyuan, et al.
Published: (2025)
by: Zhu, Liyuan, et al.
Published: (2025)
ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing
by: Tang, Xiang, et al.
Published: (2025)
by: Tang, Xiang, et al.
Published: (2025)
FSH3D: 3D Representation via Fibonacci Spherical Harmonics
by: Zikuan Li, et al.
Published: (2024)
by: Zikuan Li, et al.
Published: (2024)
DrawingSpinUp: 3D Animation from Single Character Drawings
by: Zhou, Jie, et al.
Published: (2024)
by: Zhou, Jie, et al.
Published: (2024)
Recent Advances in 3D Object and Scene Generation: A Survey
by: Tang, Xiang, et al.
Published: (2025)
by: Tang, Xiang, et al.
Published: (2025)
Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry
by: Wu, Cho-Ying, et al.
Published: (2021)
by: Wu, Cho-Ying, et al.
Published: (2021)
GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstruction
by: Xiong, Tianyu, et al.
Published: (2026)
by: Xiong, Tianyu, et al.
Published: (2026)
An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes
by: Gauthier, Alban, et al.
Published: (2025)
by: Gauthier, Alban, et al.
Published: (2025)
WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes
by: Hu, Jichen, et al.
Published: (2026)
by: Hu, Jichen, et al.
Published: (2026)
3D-LATTE: Latent Space 3D Editing from Textual Instructions
by: Parelli, Maria, et al.
Published: (2025)
by: Parelli, Maria, et al.
Published: (2025)
WIR3D: Visually-Informed and Geometry-Aware 3D Shape Abstraction
by: Liu, Richard, et al.
Published: (2025)
by: Liu, Richard, et al.
Published: (2025)
BANG: Dividing 3D Assets via Generative Exploded Dynamics
by: Zhang, Longwen, et al.
Published: (2025)
by: Zhang, Longwen, et al.
Published: (2025)
L3DG: Latent 3D Gaussian Diffusion
by: Roessle, Barbara, et al.
Published: (2024)
by: Roessle, Barbara, et al.
Published: (2024)
From Geometry to Culture: An Iterative VLM Layout Framework for Placing Objects in Complex 3D Scene Contexts
by: Asano, Yuto, et al.
Published: (2025)
by: Asano, Yuto, et al.
Published: (2025)
Deformable 3D Shape Diffusion Model
by: Chen, Dengsheng, et al.
Published: (2024)
by: Chen, Dengsheng, et al.
Published: (2024)
Similar Items
-
GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality
by: Yi, Taoran, et al.
Published: (2024) -
WorldGrow: Generating Infinite 3D World
by: Li, Sikuang, et al.
Published: (2025) -
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models
by: Yi, Taoran, et al.
Published: (2023) -
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023) -
Fast High Dynamic Range Radiance Fields for Dynamic Scenes
by: Wu, Guanjun, et al.
Published: (2024)