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Main Authors: Marcomini, Leandro Arab, Cunha, Andre Luiz
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2509.25644
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author Marcomini, Leandro Arab
Cunha, Andre Luiz
author_facet Marcomini, Leandro Arab
Cunha, Andre Luiz
contents Convolutional Neural Networks (CNNs) traditionally require large amounts of data to train models with good performance. However, data collection is an expensive process, both in time and resources. Generated synthetic images are a good alternative, with video games producing realistic 3D models. This paper aims to determine whether images extracted from a video game can be effectively used to train a CNN to detect real-life truck axles. Three different databases were created, with real-life and synthetic trucks, to provide training and testing examples for three different You Only Look Once (YOLO) architectures. Results were evaluated based on four metrics: recall, precision, F1-score, and mean Average Precision (mAP). To evaluate the statistical significance of the results, the Mann-Whitney U test was also applied to the resulting mAP of all models. Synthetic images from trucks extracted from a video game proved to be a reliable source of training data, contributing to the performance of all networks. The highest mAP score reached 99\%. Results indicate that synthetic images can be used to train neural networks, providing a reliable, low-cost data source for extracting knowledge.
format Preprint
id arxiv_https___arxiv_org_abs_2509_25644
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Using Images from a Video Game to Improve the Detection of Truck Axles
Marcomini, Leandro Arab
Cunha, Andre Luiz
Computer Vision and Pattern Recognition
Machine Learning
Convolutional Neural Networks (CNNs) traditionally require large amounts of data to train models with good performance. However, data collection is an expensive process, both in time and resources. Generated synthetic images are a good alternative, with video games producing realistic 3D models. This paper aims to determine whether images extracted from a video game can be effectively used to train a CNN to detect real-life truck axles. Three different databases were created, with real-life and synthetic trucks, to provide training and testing examples for three different You Only Look Once (YOLO) architectures. Results were evaluated based on four metrics: recall, precision, F1-score, and mean Average Precision (mAP). To evaluate the statistical significance of the results, the Mann-Whitney U test was also applied to the resulting mAP of all models. Synthetic images from trucks extracted from a video game proved to be a reliable source of training data, contributing to the performance of all networks. The highest mAP score reached 99\%. Results indicate that synthetic images can be used to train neural networks, providing a reliable, low-cost data source for extracting knowledge.
title Using Images from a Video Game to Improve the Detection of Truck Axles
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2509.25644