GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts

Fuente: arXiv
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Main Authors: Shu, Zhenyu, Yu, Junlong, Chao, Kai, Xin, Shiqing, Liu, Ligang
Format: Preprint
Published: 2025
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author Shu, Zhenyu
Yu, Junlong
Chao, Kai
Xin, Shiqing
Liu, Ligang
author_facet Shu, Zhenyu
Yu, Junlong
Chao, Kai
Xin, Shiqing
Liu, Ligang
contents This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of Interest selection and efficient editing through a three-stage process. The first stage involves initializing the 3D Gaussians to ensure high-quality edits. The second stage employs an Adaptive Global-Local Optimization strategy to balance global scene coherence and detailed local edits and a category-guided regularization technique to alleviate the Janus problem. The final stage enhances the texture of the edited objects using a sophisticated image-to-image synthesis technique, ensuring that the results are visually realistic and align closely with the given prompts. Our experimental results demonstrate that GaussEdit surpasses existing methods in editing accuracy, visual fidelity, and processing speed. By successfully embedding user-specified concepts into 3D scenes, GaussEdit is a powerful tool for detailed and user-driven 3D scene editing, offering significant improvements over traditional methods.
format Preprint
id arxiv_https___arxiv_org_abs_2509_26055
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts
Shu, Zhenyu
Yu, Junlong
Chao, Kai
Xin, Shiqing
Liu, Ligang
Graphics
Computer Vision and Pattern Recognition
Machine Learning
This paper presents GaussEdit, a framework for adaptive 3D scene editing guided by text and image prompts. GaussEdit leverages 3D Gaussian Splatting as its backbone for scene representation, enabling convenient Region of Interest selection and efficient editing through a three-stage process. The first stage involves initializing the 3D Gaussians to ensure high-quality edits. The second stage employs an Adaptive Global-Local Optimization strategy to balance global scene coherence and detailed local edits and a category-guided regularization technique to alleviate the Janus problem. The final stage enhances the texture of the edited objects using a sophisticated image-to-image synthesis technique, ensuring that the results are visually realistic and align closely with the given prompts. Our experimental results demonstrate that GaussEdit surpasses existing methods in editing accuracy, visual fidelity, and processing speed. By successfully embedding user-specified concepts into 3D scenes, GaussEdit is a powerful tool for detailed and user-driven 3D scene editing, offering significant improvements over traditional methods.
title GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts
topic Graphics
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2509.26055