Dia-Lingle: A Gamified Interface for Dialectal Data Collection

Fuente: arXiv
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Hauptverfasser: Sun, Jiugeng, Sevastjanova, Rita, Ahmadi, Sina, Sennrich, Rico, El-Assady, Mennatallah
Format: Preprint
Veröffentlicht: 2025
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author Sun, Jiugeng
Sevastjanova, Rita
Ahmadi, Sina
Sennrich, Rico
El-Assady, Mennatallah
author_facet Sun, Jiugeng
Sevastjanova, Rita
Ahmadi, Sina
Sennrich, Rico
El-Assady, Mennatallah
contents Dialects suffer from the scarcity of computational textual resources as they exist predominantly in spoken rather than written form and exhibit remarkable geographical diversity. Collecting dialect data and subsequently integrating it into current language technologies present significant obstacles. Gamification has been proven to facilitate remote data collection processes with great ease and on a substantially wider scale. This paper introduces Dia-Lingle, a gamified interface aimed to improve and facilitate dialectal data collection tasks such as corpus expansion and dialect labelling. The platform features two key components: the first challenges users to rewrite sentences in their dialects, identifies them through a classifier and solicits feedback, and the other one asks users to match sentences to their geographical locations. Dia-Lingle combines active learning with gamified difficulty levels, strategically encouraging prolonged user engagement while efficiently enriching the dialect corpus. Usability evaluation shows that our interface demonstrates high levels of user satisfaction. We provide the link to Dia-Lingle: https://dia-lingle.ivia.ch/, and demo video: https://youtu.be/0QyJsB8ym64.
format Preprint
id arxiv_https___arxiv_org_abs_2509_26210
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Dia-Lingle: A Gamified Interface for Dialectal Data Collection
Sun, Jiugeng
Sevastjanova, Rita
Ahmadi, Sina
Sennrich, Rico
El-Assady, Mennatallah
Human-Computer Interaction
Dialects suffer from the scarcity of computational textual resources as they exist predominantly in spoken rather than written form and exhibit remarkable geographical diversity. Collecting dialect data and subsequently integrating it into current language technologies present significant obstacles. Gamification has been proven to facilitate remote data collection processes with great ease and on a substantially wider scale. This paper introduces Dia-Lingle, a gamified interface aimed to improve and facilitate dialectal data collection tasks such as corpus expansion and dialect labelling. The platform features two key components: the first challenges users to rewrite sentences in their dialects, identifies them through a classifier and solicits feedback, and the other one asks users to match sentences to their geographical locations. Dia-Lingle combines active learning with gamified difficulty levels, strategically encouraging prolonged user engagement while efficiently enriching the dialect corpus. Usability evaluation shows that our interface demonstrates high levels of user satisfaction. We provide the link to Dia-Lingle: https://dia-lingle.ivia.ch/, and demo video: https://youtu.be/0QyJsB8ym64.
title Dia-Lingle: A Gamified Interface for Dialectal Data Collection
topic Human-Computer Interaction
url https://arxiv.org/abs/2509.26210