Memory-Efficient 2D/3D Shape Assembly of Robot Swarms

Fuente: arXiv
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Hauptverfasser: Yue, Shuoyu, Li, Pengpeng, Xu, Yang, Ze, Kunrui, Long, Xingjian, Cao, Huazi, Sun, Guibin
Format: Preprint
Veröffentlicht: 2025
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author Yue, Shuoyu
Li, Pengpeng
Xu, Yang
Ze, Kunrui
Long, Xingjian
Cao, Huazi
Sun, Guibin
author_facet Yue, Shuoyu
Li, Pengpeng
Xu, Yang
Ze, Kunrui
Long, Xingjian
Cao, Huazi
Sun, Guibin
contents Mean-shift-based approaches have recently emerged as a representative class of methods for robot swarm shape assembly. They rely on image-based target-shape representations to compute local density gradients and perform mean-shift exploration, which constitute their core mechanism. However, such representations incur substantial memory overhead, especially for high-resolution or 3D shapes. To address this limitation, we propose a memory-efficient tree representation that hierarchically encodes user-specified shapes in both 2D and 3D. Based on this representation, we design a behavior-based distributed controller for assignment-free shape assembly. Comparative 2D and 3D simulations against a state-of-the-art mean-shift algorithm show one to two orders of magnitude lower memory usage and two to four times faster shape entry. Physical experiments with 6 to 7 UAVs further validate real-world practicality.
format Preprint
id arxiv_https___arxiv_org_abs_2509_26518
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Memory-Efficient 2D/3D Shape Assembly of Robot Swarms
Yue, Shuoyu
Li, Pengpeng
Xu, Yang
Ze, Kunrui
Long, Xingjian
Cao, Huazi
Sun, Guibin
Robotics
Mean-shift-based approaches have recently emerged as a representative class of methods for robot swarm shape assembly. They rely on image-based target-shape representations to compute local density gradients and perform mean-shift exploration, which constitute their core mechanism. However, such representations incur substantial memory overhead, especially for high-resolution or 3D shapes. To address this limitation, we propose a memory-efficient tree representation that hierarchically encodes user-specified shapes in both 2D and 3D. Based on this representation, we design a behavior-based distributed controller for assignment-free shape assembly. Comparative 2D and 3D simulations against a state-of-the-art mean-shift algorithm show one to two orders of magnitude lower memory usage and two to four times faster shape entry. Physical experiments with 6 to 7 UAVs further validate real-world practicality.
title Memory-Efficient 2D/3D Shape Assembly of Robot Swarms
topic Robotics
url https://arxiv.org/abs/2509.26518