OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction

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Hauptverfasser: Yang, Lujie, Huang, Xiaoyu, Wu, Zhen, Kanazawa, Angjoo, Abbeel, Pieter, Sferrazza, Carmelo, Liu, C. Karen, Duan, Rocky, Shi, Guanya
Format: Preprint
Veröffentlicht: 2025
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author Yang, Lujie
Huang, Xiaoyu
Wu, Zhen
Kanazawa, Angjoo
Abbeel, Pieter
Sferrazza, Carmelo
Liu, C. Karen
Duan, Rocky
Shi, Guanya
author_facet Yang, Lujie
Huang, Xiaoyu
Wu, Zhen
Kanazawa, Angjoo
Abbeel, Pieter
Sferrazza, Carmelo
Liu, C. Karen
Duan, Rocky
Shi, Guanya
contents A dominant paradigm for teaching humanoid robots complex skills is to retarget human motions as kinematic references to train reinforcement learning (RL) policies. However, existing retargeting pipelines often struggle with the significant embodiment gap between humans and robots, producing physically implausible artifacts like foot-skating and penetration. More importantly, common retargeting methods neglect the rich human-object and human-environment interactions essential for expressive locomotion and loco-manipulation. To address this, we introduce OmniRetarget, an interaction-preserving data generation engine based on an interaction mesh that explicitly models and preserves the crucial spatial and contact relationships between an agent, the terrain, and manipulated objects. By minimizing the Laplacian deformation between the human and robot meshes while enforcing kinematic constraints, OmniRetarget generates kinematically feasible trajectories. Moreover, preserving task-relevant interactions enables efficient data augmentation, from a single demonstration to different robot embodiments, terrains, and object configurations. We comprehensively evaluate OmniRetarget by retargeting motions from OMOMO, LAFAN1, and our in-house MoCap datasets, generating over 8-hour trajectories that achieve better kinematic constraint satisfaction and contact preservation than widely used baselines. Such high-quality data enables proprioceptive RL policies to successfully execute long-horizon (up to 30 seconds) parkour and loco-manipulation skills on a Unitree G1 humanoid, trained with only 5 reward terms and simple domain randomization shared by all tasks, without any learning curriculum.
format Preprint
id arxiv_https___arxiv_org_abs_2509_26633
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction
Yang, Lujie
Huang, Xiaoyu
Wu, Zhen
Kanazawa, Angjoo
Abbeel, Pieter
Sferrazza, Carmelo
Liu, C. Karen
Duan, Rocky
Shi, Guanya
Robotics
Artificial Intelligence
Machine Learning
Systems and Control
A dominant paradigm for teaching humanoid robots complex skills is to retarget human motions as kinematic references to train reinforcement learning (RL) policies. However, existing retargeting pipelines often struggle with the significant embodiment gap between humans and robots, producing physically implausible artifacts like foot-skating and penetration. More importantly, common retargeting methods neglect the rich human-object and human-environment interactions essential for expressive locomotion and loco-manipulation. To address this, we introduce OmniRetarget, an interaction-preserving data generation engine based on an interaction mesh that explicitly models and preserves the crucial spatial and contact relationships between an agent, the terrain, and manipulated objects. By minimizing the Laplacian deformation between the human and robot meshes while enforcing kinematic constraints, OmniRetarget generates kinematically feasible trajectories. Moreover, preserving task-relevant interactions enables efficient data augmentation, from a single demonstration to different robot embodiments, terrains, and object configurations. We comprehensively evaluate OmniRetarget by retargeting motions from OMOMO, LAFAN1, and our in-house MoCap datasets, generating over 8-hour trajectories that achieve better kinematic constraint satisfaction and contact preservation than widely used baselines. Such high-quality data enables proprioceptive RL policies to successfully execute long-horizon (up to 30 seconds) parkour and loco-manipulation skills on a Unitree G1 humanoid, trained with only 5 reward terms and simple domain randomization shared by all tasks, without any learning curriculum.
title OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction
topic Robotics
Artificial Intelligence
Machine Learning
Systems and Control
url https://arxiv.org/abs/2509.26633