Relevance-Zone Reduction in Game Solving

Fuente: arXiv
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Hauptverfasser: Lin, Chi-Huang, Wei, Ting Han, Wang, Chun-Jui, Guei, Hung, Shih, Chung-Chin, Tsai, Yun-Jui, Wu, I-Chen, Wu, Ti-Rong
Format: Preprint
Veröffentlicht: 2025
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author Lin, Chi-Huang
Wei, Ting Han
Wang, Chun-Jui
Guei, Hung
Shih, Chung-Chin
Tsai, Yun-Jui
Wu, I-Chen
Wu, Ti-Rong
author_facet Lin, Chi-Huang
Wei, Ting Han
Wang, Chun-Jui
Guei, Hung
Shih, Chung-Chin
Tsai, Yun-Jui
Wu, I-Chen
Wu, Ti-Rong
contents Game solving aims to find the optimal strategies for all players and determine the theoretical outcome of a game. However, due to the exponential growth of game trees, many games remain unsolved, even though methods like AlphaZero have demonstrated super-human level in game playing. The Relevance-Zone (RZ) is a local strategy reuse technique that restricts the search to only the regions relevant to the outcome, significantly reducing the search space. However, RZs are not unique. Different solutions may result in RZs of varying sizes. Smaller RZs are generally more favorable, as they increase the chance of reuse and improve pruning efficiency. To this end, we propose an iterative RZ reduction method that repeatedly solves the same position while gradually restricting the region involved, guiding the solver toward smaller RZs. We design three constraint generation strategies and integrate an RZ Pattern Table to fully leverage past solutions. In experiments on 7x7 Killall-Go, our method reduces the average RZ size to 85.95% of the original. Furthermore, the reduced RZs can be permanently stored as reusable knowledge for future solving tasks, especially for larger board sizes or different openings.
format Preprint
id arxiv_https___arxiv_org_abs_2510_00689
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Relevance-Zone Reduction in Game Solving
Lin, Chi-Huang
Wei, Ting Han
Wang, Chun-Jui
Guei, Hung
Shih, Chung-Chin
Tsai, Yun-Jui
Wu, I-Chen
Wu, Ti-Rong
Artificial Intelligence
Game solving aims to find the optimal strategies for all players and determine the theoretical outcome of a game. However, due to the exponential growth of game trees, many games remain unsolved, even though methods like AlphaZero have demonstrated super-human level in game playing. The Relevance-Zone (RZ) is a local strategy reuse technique that restricts the search to only the regions relevant to the outcome, significantly reducing the search space. However, RZs are not unique. Different solutions may result in RZs of varying sizes. Smaller RZs are generally more favorable, as they increase the chance of reuse and improve pruning efficiency. To this end, we propose an iterative RZ reduction method that repeatedly solves the same position while gradually restricting the region involved, guiding the solver toward smaller RZs. We design three constraint generation strategies and integrate an RZ Pattern Table to fully leverage past solutions. In experiments on 7x7 Killall-Go, our method reduces the average RZ size to 85.95% of the original. Furthermore, the reduced RZs can be permanently stored as reusable knowledge for future solving tasks, especially for larger board sizes or different openings.
title Relevance-Zone Reduction in Game Solving
topic Artificial Intelligence
url https://arxiv.org/abs/2510.00689