Instant4D: 4D Gaussian Splatting in Minutes

Fuente: arXiv
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Main Authors: Luo, Zhanpeng, Ran, Haoxi, Lu, Li
Format: Preprint
Published: 2025
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author Luo, Zhanpeng
Ran, Haoxi
Lu, Li
author_facet Luo, Zhanpeng
Ran, Haoxi
Lu, Li
contents Dynamic view synthesis has seen significant advances, yet reconstructing scenes from uncalibrated, casual video remains challenging due to slow optimization and complex parameter estimation. In this work, we present Instant4D, a monocular reconstruction system that leverages native 4D representation to efficiently process casual video sequences within minutes, without calibrated cameras or depth sensors. Our method begins with geometric recovery through deep visual SLAM, followed by grid pruning to optimize scene representation. Our design significantly reduces redundancy while maintaining geometric integrity, cutting model size to under 10% of its original footprint. To handle temporal dynamics efficiently, we introduce a streamlined 4D Gaussian representation, achieving a 30x speed-up and reducing training time to within two minutes, while maintaining competitive performance across several benchmarks. Our method reconstruct a single video within 10 minutes on the Dycheck dataset or for a typical 200-frame video. We further apply our model to in-the-wild videos, showcasing its generalizability. Our project website is published at https://instant4d.github.io/.
format Preprint
id arxiv_https___arxiv_org_abs_2510_01119
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Instant4D: 4D Gaussian Splatting in Minutes
Luo, Zhanpeng
Ran, Haoxi
Lu, Li
Computer Vision and Pattern Recognition
Dynamic view synthesis has seen significant advances, yet reconstructing scenes from uncalibrated, casual video remains challenging due to slow optimization and complex parameter estimation. In this work, we present Instant4D, a monocular reconstruction system that leverages native 4D representation to efficiently process casual video sequences within minutes, without calibrated cameras or depth sensors. Our method begins with geometric recovery through deep visual SLAM, followed by grid pruning to optimize scene representation. Our design significantly reduces redundancy while maintaining geometric integrity, cutting model size to under 10% of its original footprint. To handle temporal dynamics efficiently, we introduce a streamlined 4D Gaussian representation, achieving a 30x speed-up and reducing training time to within two minutes, while maintaining competitive performance across several benchmarks. Our method reconstruct a single video within 10 minutes on the Dycheck dataset or for a typical 200-frame video. We further apply our model to in-the-wild videos, showcasing its generalizability. Our project website is published at https://instant4d.github.io/.
title Instant4D: 4D Gaussian Splatting in Minutes
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.01119