Learning to Play Multi-Follower Bayesian Stackelberg Games

Fuente: arXiv
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Main Authors: Personnat, Gerson, Lin, Tao, Hossain, Safwan, Parkes, David C.
Format: Preprint
Published: 2025
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author Personnat, Gerson
Lin, Tao
Hossain, Safwan
Parkes, David C.
author_facet Personnat, Gerson
Lin, Tao
Hossain, Safwan
Parkes, David C.
contents In a multi-follower Bayesian Stackelberg game, a leader plays a mixed strategy over $L$ actions to which $n\ge 1$ followers, each having one of $K$ possible private types, best respond. The leader's optimal strategy depends on the distribution of the followers' private types. We study an online learning version of this problem: a leader interacts for $T$ rounds with $n$ followers with types sampled from an unknown distribution every round. The leader's goal is to minimize regret, defined as the difference between the cumulative utility of the optimal strategy and that of the actually chosen strategies. We design learning algorithms for the leader under different feedback settings. Under type feedback, where the leader observes the followers' types after each round, we design algorithms that achieve $O\big(\sqrt{\min(L\log(nKA T), nK ) \cdot T} \big)$ regret for independent type distributions and $O\big(\sqrt{\min(L\log(nKA T), K^n ) \cdot T} \big)$ regret for general type distributions. Interestingly, those bounds do not grow with $n$ at a polynomial rate. Under action feedback, where the leader only observes the followers' actions, we design algorithms with $O( \min(\sqrt{ n^L K^L A^{2L} L T \log T}, K^n\sqrt{ T } \log T ) )$ regret. We also provide a lower bound of $Ω(\sqrt{\min(L, nK)T})$, almost matching the type-feedback upper bounds.
format Preprint
id arxiv_https___arxiv_org_abs_2510_01387
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning to Play Multi-Follower Bayesian Stackelberg Games
Personnat, Gerson
Lin, Tao
Hossain, Safwan
Parkes, David C.
Computer Science and Game Theory
Machine Learning
Theoretical Economics
In a multi-follower Bayesian Stackelberg game, a leader plays a mixed strategy over $L$ actions to which $n\ge 1$ followers, each having one of $K$ possible private types, best respond. The leader's optimal strategy depends on the distribution of the followers' private types. We study an online learning version of this problem: a leader interacts for $T$ rounds with $n$ followers with types sampled from an unknown distribution every round. The leader's goal is to minimize regret, defined as the difference between the cumulative utility of the optimal strategy and that of the actually chosen strategies. We design learning algorithms for the leader under different feedback settings. Under type feedback, where the leader observes the followers' types after each round, we design algorithms that achieve $O\big(\sqrt{\min(L\log(nKA T), nK ) \cdot T} \big)$ regret for independent type distributions and $O\big(\sqrt{\min(L\log(nKA T), K^n ) \cdot T} \big)$ regret for general type distributions. Interestingly, those bounds do not grow with $n$ at a polynomial rate. Under action feedback, where the leader only observes the followers' actions, we design algorithms with $O( \min(\sqrt{ n^L K^L A^{2L} L T \log T}, K^n\sqrt{ T } \log T ) )$ regret. We also provide a lower bound of $Ω(\sqrt{\min(L, nK)T})$, almost matching the type-feedback upper bounds.
title Learning to Play Multi-Follower Bayesian Stackelberg Games
topic Computer Science and Game Theory
Machine Learning
Theoretical Economics
url https://arxiv.org/abs/2510.01387