RealClass: A Framework for Classroom Speech Simulation with Public Datasets and Game Engines

Fuente: arXiv
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Main Authors: Attia, Ahmed Adel, Liu, Jing, Wilson, Carol Espy
Format: Preprint
Published: 2025
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author Attia, Ahmed Adel
Liu, Jing
Wilson, Carol Espy
author_facet Attia, Ahmed Adel
Liu, Jing
Wilson, Carol Espy
contents The scarcity of large-scale classroom speech data has hindered the development of AI-driven speech models for education. Classroom datasets remain limited and not publicly available, and the absence of dedicated classroom noise or Room Impulse Response (RIR) corpora prevents the use of standard data augmentation techniques. In this paper, we introduce a scalable methodology for synthesizing classroom noise and RIRs using game engines, a versatile framework that can extend to other domains beyond the classroom. Building on this methodology, we present RealClass, a dataset that combines a synthesized classroom noise corpus with a classroom speech dataset compiled from publicly available corpora. The speech data pairs a children's speech corpus with instructional speech extracted from YouTube videos to approximate real classroom interactions in clean conditions. Experiments on clean and noisy speech show that RealClass closely approximates real classroom speech, making it a valuable asset in the absence of abundant real classroom speech.
format Preprint
id arxiv_https___arxiv_org_abs_2510_01462
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RealClass: A Framework for Classroom Speech Simulation with Public Datasets and Game Engines
Attia, Ahmed Adel
Liu, Jing
Wilson, Carol Espy
Sound
Artificial Intelligence
Audio and Speech Processing
The scarcity of large-scale classroom speech data has hindered the development of AI-driven speech models for education. Classroom datasets remain limited and not publicly available, and the absence of dedicated classroom noise or Room Impulse Response (RIR) corpora prevents the use of standard data augmentation techniques. In this paper, we introduce a scalable methodology for synthesizing classroom noise and RIRs using game engines, a versatile framework that can extend to other domains beyond the classroom. Building on this methodology, we present RealClass, a dataset that combines a synthesized classroom noise corpus with a classroom speech dataset compiled from publicly available corpora. The speech data pairs a children's speech corpus with instructional speech extracted from YouTube videos to approximate real classroom interactions in clean conditions. Experiments on clean and noisy speech show that RealClass closely approximates real classroom speech, making it a valuable asset in the absence of abundant real classroom speech.
title RealClass: A Framework for Classroom Speech Simulation with Public Datasets and Game Engines
topic Sound
Artificial Intelligence
Audio and Speech Processing
url https://arxiv.org/abs/2510.01462