Multiagent Social Influence: Modeling Persuasion in Contested Social Networks

Fuente: arXiv
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Autori principali: Tumu, Renukanandan, Vasile, Cristian Ioan, Preciado, Victor, Mangharam, Rahul
Natura: Preprint
Pubblicazione: 2025
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author Tumu, Renukanandan
Vasile, Cristian Ioan
Preciado, Victor
Mangharam, Rahul
author_facet Tumu, Renukanandan
Vasile, Cristian Ioan
Preciado, Victor
Mangharam, Rahul
contents We present the Social Influence Game (SIG), a framework for modeling adversarial persuasion in social networks with an arbitrary number of competing players. Our goal is to provide a tractable and interpretable model of contested influence that scales to large systems while capturing the structural leverage points of networks. Each player allocates influence from a fixed budget to steer opinions that evolve under DeGroot dynamics, and we prove that the resulting optimization problem is a difference-of-convex program. To enable scalability, we develop an Iterated Linear (IL) solver that approximates player objectives with linear programs. In experiments on random and archetypical networks, IL achieves solutions within 7% of nonlinear solvers while being over 10x faster, scaling to large social networks. This paper lays a foundation for asymptotic analysis of contested influence in complex networks.
format Preprint
id arxiv_https___arxiv_org_abs_2510_01481
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Multiagent Social Influence: Modeling Persuasion in Contested Social Networks
Tumu, Renukanandan
Vasile, Cristian Ioan
Preciado, Victor
Mangharam, Rahul
Social and Information Networks
Systems and Control
We present the Social Influence Game (SIG), a framework for modeling adversarial persuasion in social networks with an arbitrary number of competing players. Our goal is to provide a tractable and interpretable model of contested influence that scales to large systems while capturing the structural leverage points of networks. Each player allocates influence from a fixed budget to steer opinions that evolve under DeGroot dynamics, and we prove that the resulting optimization problem is a difference-of-convex program. To enable scalability, we develop an Iterated Linear (IL) solver that approximates player objectives with linear programs. In experiments on random and archetypical networks, IL achieves solutions within 7% of nonlinear solvers while being over 10x faster, scaling to large social networks. This paper lays a foundation for asymptotic analysis of contested influence in complex networks.
title Multiagent Social Influence: Modeling Persuasion in Contested Social Networks
topic Social and Information Networks
Systems and Control
url https://arxiv.org/abs/2510.01481