A Linear Programming Approach to Estimate the Core in Cooperative Games

Fuente: arXiv
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Auteurs principaux: Camacho, J, Gonçalves-Dosantos, JC, Sánchez-Soriano, J
Format: Preprint
Publié: 2025
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author Camacho, J
Gonçalves-Dosantos, JC
Sánchez-Soriano, J
author_facet Camacho, J
Gonçalves-Dosantos, JC
Sánchez-Soriano, J
contents This paper proposes a novel algorithm to approximate the core of transferable utility (TU) cooperative games via linear programming. Given the computational hardness of determining the full core, our approach provides a tractable approximation by sampling extreme points through randomized linear problems (LPs). We analyze its convergence and computational complexity, and validate its effectiveness through extensive simulations on various game models. Our results show that the method is scalable and achieves high accuracy in terms of core reconstruction.
format Preprint
id arxiv_https___arxiv_org_abs_2510_01766
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Linear Programming Approach to Estimate the Core in Cooperative Games
Camacho, J
Gonçalves-Dosantos, JC
Sánchez-Soriano, J
Computer Science and Game Theory
Optimization and Control
90C05, 91A12, 91A68
This paper proposes a novel algorithm to approximate the core of transferable utility (TU) cooperative games via linear programming. Given the computational hardness of determining the full core, our approach provides a tractable approximation by sampling extreme points through randomized linear problems (LPs). We analyze its convergence and computational complexity, and validate its effectiveness through extensive simulations on various game models. Our results show that the method is scalable and achieves high accuracy in terms of core reconstruction.
title A Linear Programming Approach to Estimate the Core in Cooperative Games
topic Computer Science and Game Theory
Optimization and Control
90C05, 91A12, 91A68
url https://arxiv.org/abs/2510.01766