Saved in:
Bibliographic Details
Main Authors: Liu, Lei, Wang, Can, Chen, Zhenghao, Xu, Dong
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2510.01991
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866918153113567232
author Liu, Lei
Wang, Can
Chen, Zhenghao
Xu, Dong
author_facet Liu, Lei
Wang, Can
Chen, Zhenghao
Xu, Dong
contents Recent advances in 4D Gaussian Splatting (4DGS) editing still face challenges with view, temporal, and non-editing region consistency, as well as with handling complex text instructions. To address these issues, we propose 4DGS-Craft, a consistent and interactive 4DGS editing framework. We first introduce a 4D-aware InstructPix2Pix model to ensure both view and temporal consistency. This model incorporates 4D VGGT geometry features extracted from the initial scene, enabling it to capture underlying 4D geometric structures during editing. We further enhance this model with a multi-view grid module that enforces consistency by iteratively refining multi-view input images while jointly optimizing the underlying 4D scene. Furthermore, we preserve the consistency of non-edited regions through a novel Gaussian selection mechanism, which identifies and optimizes only the Gaussians within the edited regions. Beyond consistency, facilitating user interaction is also crucial for effective 4DGS editing. Therefore, we design an LLM-based module for user intent understanding. This module employs a user instruction template to define atomic editing operations and leverages an LLM for reasoning. As a result, our framework can interpret user intent and decompose complex instructions into a logical sequence of atomic operations, enabling it to handle intricate user commands and further enhance editing performance. Compared to related works, our approach enables more consistent and controllable 4D scene editing. Our code will be made available upon acceptance.
format Preprint
id arxiv_https___arxiv_org_abs_2510_01991
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle 4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
Liu, Lei
Wang, Can
Chen, Zhenghao
Xu, Dong
Computer Vision and Pattern Recognition
Recent advances in 4D Gaussian Splatting (4DGS) editing still face challenges with view, temporal, and non-editing region consistency, as well as with handling complex text instructions. To address these issues, we propose 4DGS-Craft, a consistent and interactive 4DGS editing framework. We first introduce a 4D-aware InstructPix2Pix model to ensure both view and temporal consistency. This model incorporates 4D VGGT geometry features extracted from the initial scene, enabling it to capture underlying 4D geometric structures during editing. We further enhance this model with a multi-view grid module that enforces consistency by iteratively refining multi-view input images while jointly optimizing the underlying 4D scene. Furthermore, we preserve the consistency of non-edited regions through a novel Gaussian selection mechanism, which identifies and optimizes only the Gaussians within the edited regions. Beyond consistency, facilitating user interaction is also crucial for effective 4DGS editing. Therefore, we design an LLM-based module for user intent understanding. This module employs a user instruction template to define atomic editing operations and leverages an LLM for reasoning. As a result, our framework can interpret user intent and decompose complex instructions into a logical sequence of atomic operations, enabling it to handle intricate user commands and further enhance editing performance. Compared to related works, our approach enables more consistent and controllable 4D scene editing. Our code will be made available upon acceptance.
title 4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.01991