Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Kouros, Georgios, Wu, Minye, Tuytelaars, Tinne
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866912759110696960
author Kouros, Georgios
Wu, Minye
Tuytelaars, Tinne
author_facet Kouros, Georgios
Wu, Minye
Tuytelaars, Tinne
contents Accurate reconstruction and relighting of glossy objects remains a longstanding challenge, as object shape, material properties, and illumination are inherently difficult to disentangle. Existing neural rendering approaches often rely on simplified BRDF models or parameterizations that couple diffuse and specular components, which restrict faithful material recovery and limit relighting fidelity. We propose a relightable framework that integrates a microfacet BRDF with the specular-glossiness parameterization into 2D Gaussian Splatting with deferred shading. This formulation enables more physically consistent material decomposition, while diffusion-based priors for surface normals and diffuse color guide early-stage optimization and mitigate ambiguity. A coarse-to-fine environment map optimization accelerates convergence, and negative-only environment map clipping preserves high-dynamic-range specular reflections. Extensive experiments on complex, glossy scenes demonstrate that our method achieves high-quality geometry and material reconstruction, delivering substantially more realistic and consistent relighting under novel illumination compared to existing Gaussian splatting methods.
format Preprint
id arxiv_https___arxiv_org_abs_2510_02069
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects
Kouros, Georgios
Wu, Minye
Tuytelaars, Tinne
Graphics
Computer Vision and Pattern Recognition
Accurate reconstruction and relighting of glossy objects remains a longstanding challenge, as object shape, material properties, and illumination are inherently difficult to disentangle. Existing neural rendering approaches often rely on simplified BRDF models or parameterizations that couple diffuse and specular components, which restrict faithful material recovery and limit relighting fidelity. We propose a relightable framework that integrates a microfacet BRDF with the specular-glossiness parameterization into 2D Gaussian Splatting with deferred shading. This formulation enables more physically consistent material decomposition, while diffusion-based priors for surface normals and diffuse color guide early-stage optimization and mitigate ambiguity. A coarse-to-fine environment map optimization accelerates convergence, and negative-only environment map clipping preserves high-dynamic-range specular reflections. Extensive experiments on complex, glossy scenes demonstrate that our method achieves high-quality geometry and material reconstruction, delivering substantially more realistic and consistent relighting under novel illumination compared to existing Gaussian splatting methods.
title Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.02069