VR as a "Drop-In" Well-being Tool for Knowledge Workers

Fuente: arXiv
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Autores principales: Ppali, Sophia, Psallidopoulos, Haris, Constantinides, Marios, Liarokapis, Fotis
Formato: Preprint
Publicado: 2025
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author Ppali, Sophia
Psallidopoulos, Haris
Constantinides, Marios
Liarokapis, Fotis
author_facet Ppali, Sophia
Psallidopoulos, Haris
Constantinides, Marios
Liarokapis, Fotis
contents Virtual Reality (VR) is increasingly being used to support workplace well-being, but many interventions focus narrowly on a single activity or goal. Our work explores how VR can meet the diverse physical and mental needs of knowledge workers. We developed Tranquil Loom, a VR app offering stretching, guided meditation, and open exploration across four environments. The app includes an AI assistant that suggests activities based on users' emotional states. We conducted a two-phase mixed-methods study: (1) interviews with 10 knowledge workers to guide the app's design, and (2) deployment with 35 participants gathering usage data, well-being measures, and interviews. Results showed increases in mindfulness and reductions in anxiety. Participants enjoyed both structured and open-ended activities, often using the app playfully. While AI suggestions were used infrequently, they prompted ideas for future personalization. Overall, participants viewed VR as a flexible, ``drop-in'' tool, highlighting its value for situational rather than prescriptive well-being support.
format Preprint
id arxiv_https___arxiv_org_abs_2510_02836
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle VR as a "Drop-In" Well-being Tool for Knowledge Workers
Ppali, Sophia
Psallidopoulos, Haris
Constantinides, Marios
Liarokapis, Fotis
Human-Computer Interaction
Virtual Reality (VR) is increasingly being used to support workplace well-being, but many interventions focus narrowly on a single activity or goal. Our work explores how VR can meet the diverse physical and mental needs of knowledge workers. We developed Tranquil Loom, a VR app offering stretching, guided meditation, and open exploration across four environments. The app includes an AI assistant that suggests activities based on users' emotional states. We conducted a two-phase mixed-methods study: (1) interviews with 10 knowledge workers to guide the app's design, and (2) deployment with 35 participants gathering usage data, well-being measures, and interviews. Results showed increases in mindfulness and reductions in anxiety. Participants enjoyed both structured and open-ended activities, often using the app playfully. While AI suggestions were used infrequently, they prompted ideas for future personalization. Overall, participants viewed VR as a flexible, ``drop-in'' tool, highlighting its value for situational rather than prescriptive well-being support.
title VR as a "Drop-In" Well-being Tool for Knowledge Workers
topic Human-Computer Interaction
url https://arxiv.org/abs/2510.02836