Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft

Fuente: arXiv
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Main Authors: Huang, Junchao, Hu, Xinting, Han, Boyao, Shi, Shaoshuai, Tian, Zhuotao, He, Tianyu, Jiang, Li
Format: Preprint
Published: 2025
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author Huang, Junchao
Hu, Xinting
Han, Boyao
Shi, Shaoshuai
Tian, Zhuotao
He, Tianyu
Jiang, Li
author_facet Huang, Junchao
Hu, Xinting
Han, Boyao
Shi, Shaoshuai
Tian, Zhuotao
He, Tianyu
Jiang, Li
contents Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content while exploring new scenes and preserve spatial consistency when revisiting explored areas. Under limited computation budgets, it must compress and exploit historical cues within a finite context window, which exposes a trade-off: Temporal-only memory lacks long-term spatial consistency, whereas adding spatial memory strengthens consistency but may degrade new scene generation quality when the model over-relies on insufficient spatial context. We present Memory Forcing, a learning framework that pairs training protocols with a geometry-indexed spatial memory. Hybrid Training exposes distinct gameplay regimes, guiding the model to rely on temporal memory during exploration and incorporate spatial memory for revisits. Chained Forward Training extends autoregressive training with model rollouts, where chained predictions create larger pose variations and encourage reliance on spatial memory for maintaining consistency. Point-to-Frame Retrieval efficiently retrieves history by mapping currently visible points to their source frames, while Incremental 3D Reconstruction maintains and updates an explicit 3D cache. Extensive experiments demonstrate that Memory Forcing achieves superior long-term spatial consistency and generative quality across diverse environments, while maintaining computational efficiency for extended sequences.
format Preprint
id arxiv_https___arxiv_org_abs_2510_03198
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft
Huang, Junchao
Hu, Xinting
Han, Boyao
Shi, Shaoshuai
Tian, Zhuotao
He, Tianyu
Jiang, Li
Computer Vision and Pattern Recognition
Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content while exploring new scenes and preserve spatial consistency when revisiting explored areas. Under limited computation budgets, it must compress and exploit historical cues within a finite context window, which exposes a trade-off: Temporal-only memory lacks long-term spatial consistency, whereas adding spatial memory strengthens consistency but may degrade new scene generation quality when the model over-relies on insufficient spatial context. We present Memory Forcing, a learning framework that pairs training protocols with a geometry-indexed spatial memory. Hybrid Training exposes distinct gameplay regimes, guiding the model to rely on temporal memory during exploration and incorporate spatial memory for revisits. Chained Forward Training extends autoregressive training with model rollouts, where chained predictions create larger pose variations and encourage reliance on spatial memory for maintaining consistency. Point-to-Frame Retrieval efficiently retrieves history by mapping currently visible points to their source frames, while Incremental 3D Reconstruction maintains and updates an explicit 3D cache. Extensive experiments demonstrate that Memory Forcing achieves superior long-term spatial consistency and generative quality across diverse environments, while maintaining computational efficiency for extended sequences.
title Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.03198