Optimized Minimal 4D Gaussian Splatting

Fuente: arXiv
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Autori principali: Lee, Minseo, Lee, Byeonghyeon, Lee, Lucas Yunkyu, Lee, Eunsoo, Kim, Sangmin, Song, Seunghyeon, Lee, Joo Chan, Ko, Jong Hwan, Park, Jaesik, Park, Eunbyung
Natura: Preprint
Pubblicazione: 2025
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author Lee, Minseo
Lee, Byeonghyeon
Lee, Lucas Yunkyu
Lee, Eunsoo
Kim, Sangmin
Song, Seunghyeon
Lee, Joo Chan
Ko, Jong Hwan
Park, Jaesik
Park, Eunbyung
author_facet Lee, Minseo
Lee, Byeonghyeon
Lee, Lucas Yunkyu
Lee, Eunsoo
Kim, Sangmin
Song, Seunghyeon
Lee, Joo Chan
Ko, Jong Hwan
Park, Jaesik
Park, Eunbyung
contents 4D Gaussian Splatting has emerged as a new paradigm for dynamic scene representation, enabling real-time rendering of scenes with complex motions. However, it faces a major challenge of storage overhead, as millions of Gaussians are required for high-fidelity reconstruction. While several studies have attempted to alleviate this memory burden, they still face limitations in compression ratio or visual quality. In this work, we present OMG4 (Optimized Minimal 4D Gaussian Splatting), a framework that constructs a compact set of salient Gaussians capable of faithfully representing 4D Gaussian models. Our method progressively prunes Gaussians in three stages: (1) Gaussian Sampling to identify primitives critical to reconstruction fidelity, (2) Gaussian Pruning to remove redundancies, and (3) Gaussian Merging to fuse primitives with similar characteristics. In addition, we integrate implicit appearance compression and generalize Sub-Vector Quantization (SVQ) to 4D representations, further reducing storage while preserving quality. Extensive experiments on standard benchmark datasets demonstrate that OMG4 significantly outperforms recent state-of-the-art methods, reducing model sizes by over 60% while maintaining reconstruction quality. These results position OMG4 as a significant step forward in compact 4D scene representation, opening new possibilities for a wide range of applications. Our source code is available at https://minshirley.github.io/OMG4/.
format Preprint
id arxiv_https___arxiv_org_abs_2510_03857
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Optimized Minimal 4D Gaussian Splatting
Lee, Minseo
Lee, Byeonghyeon
Lee, Lucas Yunkyu
Lee, Eunsoo
Kim, Sangmin
Song, Seunghyeon
Lee, Joo Chan
Ko, Jong Hwan
Park, Jaesik
Park, Eunbyung
Computer Vision and Pattern Recognition
4D Gaussian Splatting has emerged as a new paradigm for dynamic scene representation, enabling real-time rendering of scenes with complex motions. However, it faces a major challenge of storage overhead, as millions of Gaussians are required for high-fidelity reconstruction. While several studies have attempted to alleviate this memory burden, they still face limitations in compression ratio or visual quality. In this work, we present OMG4 (Optimized Minimal 4D Gaussian Splatting), a framework that constructs a compact set of salient Gaussians capable of faithfully representing 4D Gaussian models. Our method progressively prunes Gaussians in three stages: (1) Gaussian Sampling to identify primitives critical to reconstruction fidelity, (2) Gaussian Pruning to remove redundancies, and (3) Gaussian Merging to fuse primitives with similar characteristics. In addition, we integrate implicit appearance compression and generalize Sub-Vector Quantization (SVQ) to 4D representations, further reducing storage while preserving quality. Extensive experiments on standard benchmark datasets demonstrate that OMG4 significantly outperforms recent state-of-the-art methods, reducing model sizes by over 60% while maintaining reconstruction quality. These results position OMG4 as a significant step forward in compact 4D scene representation, opening new possibilities for a wide range of applications. Our source code is available at https://minshirley.github.io/OMG4/.
title Optimized Minimal 4D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2510.03857