GenQuest: An LLM-based Text Adventure Game for Language Learners
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arXiv
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| Hauptverfasser: | , , , , |
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| Format: | Preprint |
| Veröffentlicht: |
2025
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| _version_ | 1866915533985677312 |
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| author | Wang, Qiao Labib, Adnan Swier, Robert Hofmeyr, Michael Yuan, Zheng |
| author_facet | Wang, Qiao Labib, Adnan Swier, Robert Hofmeyr, Michael Yuan, Zheng |
| contents | GenQuest is a generative text adventure game that leverages Large Language Models (LLMs) to facilitate second language learning through immersive, interactive storytelling. The system engages English as a Foreign Language (EFL) learners in a collaborative "choose-your-own-adventure" style narrative, dynamically generated in response to learner choices. Game mechanics such as branching decision points and story milestones are incorporated to maintain narrative coherence while allowing learner-driven plot development. Key pedagogical features include content generation tailored to each learner's proficiency level, and a vocabulary assistant that provides in-context explanations of learner-queried text strings, ranging from words and phrases to sentences. Findings from a pilot study with university EFL students in China indicate promising vocabulary gains and positive user perceptions. Also discussed are suggestions from participants regarding the narrative length and quality, and the request for multi-modal content such as illustrations. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2510_04498 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | GenQuest: An LLM-based Text Adventure Game for Language Learners Wang, Qiao Labib, Adnan Swier, Robert Hofmeyr, Michael Yuan, Zheng Computation and Language Artificial Intelligence GenQuest is a generative text adventure game that leverages Large Language Models (LLMs) to facilitate second language learning through immersive, interactive storytelling. The system engages English as a Foreign Language (EFL) learners in a collaborative "choose-your-own-adventure" style narrative, dynamically generated in response to learner choices. Game mechanics such as branching decision points and story milestones are incorporated to maintain narrative coherence while allowing learner-driven plot development. Key pedagogical features include content generation tailored to each learner's proficiency level, and a vocabulary assistant that provides in-context explanations of learner-queried text strings, ranging from words and phrases to sentences. Findings from a pilot study with university EFL students in China indicate promising vocabulary gains and positive user perceptions. Also discussed are suggestions from participants regarding the narrative length and quality, and the request for multi-modal content such as illustrations. |
| title | GenQuest: An LLM-based Text Adventure Game for Language Learners |
| topic | Computation and Language Artificial Intelligence |
| url | https://arxiv.org/abs/2510.04498 |