GenQuest: An LLM-based Text Adventure Game for Language Learners

Fuente: arXiv
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Hauptverfasser: Wang, Qiao, Labib, Adnan, Swier, Robert, Hofmeyr, Michael, Yuan, Zheng
Format: Preprint
Veröffentlicht: 2025
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author Wang, Qiao
Labib, Adnan
Swier, Robert
Hofmeyr, Michael
Yuan, Zheng
author_facet Wang, Qiao
Labib, Adnan
Swier, Robert
Hofmeyr, Michael
Yuan, Zheng
contents GenQuest is a generative text adventure game that leverages Large Language Models (LLMs) to facilitate second language learning through immersive, interactive storytelling. The system engages English as a Foreign Language (EFL) learners in a collaborative "choose-your-own-adventure" style narrative, dynamically generated in response to learner choices. Game mechanics such as branching decision points and story milestones are incorporated to maintain narrative coherence while allowing learner-driven plot development. Key pedagogical features include content generation tailored to each learner's proficiency level, and a vocabulary assistant that provides in-context explanations of learner-queried text strings, ranging from words and phrases to sentences. Findings from a pilot study with university EFL students in China indicate promising vocabulary gains and positive user perceptions. Also discussed are suggestions from participants regarding the narrative length and quality, and the request for multi-modal content such as illustrations.
format Preprint
id arxiv_https___arxiv_org_abs_2510_04498
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GenQuest: An LLM-based Text Adventure Game for Language Learners
Wang, Qiao
Labib, Adnan
Swier, Robert
Hofmeyr, Michael
Yuan, Zheng
Computation and Language
Artificial Intelligence
GenQuest is a generative text adventure game that leverages Large Language Models (LLMs) to facilitate second language learning through immersive, interactive storytelling. The system engages English as a Foreign Language (EFL) learners in a collaborative "choose-your-own-adventure" style narrative, dynamically generated in response to learner choices. Game mechanics such as branching decision points and story milestones are incorporated to maintain narrative coherence while allowing learner-driven plot development. Key pedagogical features include content generation tailored to each learner's proficiency level, and a vocabulary assistant that provides in-context explanations of learner-queried text strings, ranging from words and phrases to sentences. Findings from a pilot study with university EFL students in China indicate promising vocabulary gains and positive user perceptions. Also discussed are suggestions from participants regarding the narrative length and quality, and the request for multi-modal content such as illustrations.
title GenQuest: An LLM-based Text Adventure Game for Language Learners
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2510.04498